feat: UNO Kotlin Multiplatform app (Android, Desktop, Web)

- Full UNO game logic with AI opponents
- Compose Multiplatform UI with animations
- Shared module (commonMain) with game engine
- Desktop app (Compose Desktop)
- Android app (Compose Multiplatform)
- Web app (Kotlin/Wasm)
- Nix shell for reproducible dev environment
This commit is contained in:
2026-08-02 18:21:57 +02:00
commit 786b813f7b
25 changed files with 2093 additions and 0 deletions
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:allowBackup="true"
android:label="UNO"
android:supportsRtl="true"
android:theme="@android:style/Theme.Material.Light.NoActionBar">
<activity
android:name=".MainActivity"
android:exported="true"
android:configChanges="orientation|screenSize|screenLayout|keyboardHidden|mnc|colorMode|density|fontScale|fontWeightAdjustment|keyboard|layoutDirection|locale|mcc|navigation|smallestScreenSize|touchscreen|uiMode">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
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package com.uno.android
import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.activity.enableEdgeToEdge
import androidx.compose.foundation.layout.*
import androidx.compose.material3.*
import androidx.compose.runtime.*
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import com.uno.game.GameEngine
import com.uno.game.model.*
import com.uno.shared.UnoGameScreen
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enableEdgeToEdge()
setContent {
MaterialTheme {
Surface(modifier = Modifier.fillMaxSize(), color = MaterialTheme.colorScheme.background) {
UnoApp()
}
}
}
}
}
@Composable
fun UnoApp() {
val engine = remember { GameEngine() }
var gameState by remember { mutableStateOf(engine.startGame()) }
var gameStarted by remember { mutableStateOf(false) }
if (!gameStarted) {
StartScreen(onStartGame = { playerCount ->
gameState = engine.startGame(playerCount)
gameStarted = true
})
} else {
UnoGameScreen(
state = gameState,
onPlayCard = { card, color ->
gameState = engine.playCard(gameState, 0, card, color)
gameState = runAiTurns(engine, gameState)
},
onDrawCard = {
gameState = engine.drawCard(gameState, 0)
gameState = runAiTurns(engine, gameState)
},
onCallUno = { gameState = engine.callUno(gameState, 0) }
)
if (gameState.isFinished) {
GameOverScreen(winner = gameState.winner, onPlayAgain = { gameState = engine.startGame() })
}
}
}
private fun runAiTurns(engine: GameEngine, state: GameState): GameState {
var currentState = state
while (currentState.currentPlayerIndex != 0 && !currentState.isFinished) {
currentState = engine.aiPlay(currentState, currentState.currentPlayerIndex)
}
return currentState
}
@Composable
fun StartScreen(onStartGame: (Int) -> Unit) {
Column(
modifier = Modifier.fillMaxSize(),
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Center
) {
Text("UNO", style = MaterialTheme.typography.displayLarge, color = MaterialTheme.colorScheme.primary)
Spacer(modifier = Modifier.height(8.dp))
Text("Kotlin Multiplatform", style = MaterialTheme.typography.titleMedium, color = MaterialTheme.colorScheme.onSurfaceVariant)
Spacer(modifier = Modifier.height(24.dp))
Button(onClick = { onStartGame(4) }) { Text("Spiel starten (4 Spieler)") }
}
}
@Composable
fun GameOverScreen(winner: Player?, onPlayAgain: () -> Unit) {
AlertDialog(
onDismissRequest = onPlayAgain,
title = { Text("Spiel vorbei!") },
text = { Text(if (winner != null) "${winner.name} hat gewonnen!" else "Unentschieden!") },
confirmButton = {
Button(onClick = onPlayAgain) { Text("Nochmal spielen") }
}
)
}