commit 786b813f7b227861bdfa99eea518e953382d2f3f Author: TapTap Date: Sun Aug 2 18:21:57 2026 +0200 feat: UNO Kotlin Multiplatform app (Android, Desktop, Web) - Full UNO game logic with AI opponents - Compose Multiplatform UI with animations - Shared module (commonMain) with game engine - Desktop app (Compose Desktop) - Android app (Compose Multiplatform) - Web app (Kotlin/Wasm) - Nix shell for reproducible dev environment diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..4bc673e --- /dev/null +++ b/.gitignore @@ -0,0 +1,26 @@ +# Gradle +.gradle/ +build/ +local.properties +*.hprof + +# IDE +.idea/ +*.iml +*.ipr +*.iws +.vscode/ + +# Nix +result +.jdk + +# Kotlin +*.class +*.jar +!gradle/wrapper/gradle-wrapper.jar + +# OS +.DS_Store +Thumbs.db +.kotlin/ diff --git a/androidApp/build.gradle.kts b/androidApp/build.gradle.kts new file mode 100644 index 0000000..5e3676f --- /dev/null +++ b/androidApp/build.gradle.kts @@ -0,0 +1,48 @@ +plugins { + alias(libs.plugins.androidApplication) + alias(libs.plugins.kotlinMultiplatform) + alias(libs.plugins.composeMultiplatform) + alias(libs.plugins.composeCompiler) +} + +kotlin { + androidTarget { + compilations.all { + kotlinOptions { + jvmTarget = "17" + } + } + } + + sourceSets { + androidMain.dependencies { + implementation(project(":shared")) + implementation(libs.androidx.activity.compose) + implementation(compose.material3) + } + } +} + +android { + namespace = "com.uno.android" + compileSdk = 35 + defaultConfig { + applicationId = "com.uno.android" + minSdk = 26 + targetSdk = 35 + versionCode = 1 + versionName = "1.0.0" + } + buildFeatures { + compose = true + } + compileOptions { + sourceCompatibility = JavaVersion.VERSION_17 + targetCompatibility = JavaVersion.VERSION_17 + } + packaging { + resources { + excludes += "/META-INF/{AL2.0,LGPL2.1}" + } + } +} diff --git a/androidApp/src/androidMain/AndroidManifest.xml b/androidApp/src/androidMain/AndroidManifest.xml new file mode 100644 index 0000000..0a29bc2 --- /dev/null +++ b/androidApp/src/androidMain/AndroidManifest.xml @@ -0,0 +1,18 @@ + + + + + + + + + + + diff --git a/androidApp/src/androidMain/kotlin/com/uno/android/MainActivity.kt b/androidApp/src/androidMain/kotlin/com/uno/android/MainActivity.kt new file mode 100644 index 0000000..b5d2774 --- /dev/null +++ b/androidApp/src/androidMain/kotlin/com/uno/android/MainActivity.kt @@ -0,0 +1,95 @@ +package com.uno.android + +import android.os.Bundle +import androidx.activity.ComponentActivity +import androidx.activity.compose.setContent +import androidx.activity.enableEdgeToEdge +import androidx.compose.foundation.layout.* +import androidx.compose.material3.* +import androidx.compose.runtime.* +import androidx.compose.ui.Alignment +import androidx.compose.ui.Modifier +import androidx.compose.ui.unit.dp +import com.uno.game.GameEngine +import com.uno.game.model.* +import com.uno.shared.UnoGameScreen + +class MainActivity : ComponentActivity() { + override fun onCreate(savedInstanceState: Bundle?) { + super.onCreate(savedInstanceState) + enableEdgeToEdge() + setContent { + MaterialTheme { + Surface(modifier = Modifier.fillMaxSize(), color = MaterialTheme.colorScheme.background) { + UnoApp() + } + } + } + } +} + +@Composable +fun UnoApp() { + val engine = remember { GameEngine() } + var gameState by remember { mutableStateOf(engine.startGame()) } + var gameStarted by remember { mutableStateOf(false) } + + if (!gameStarted) { + StartScreen(onStartGame = { playerCount -> + gameState = engine.startGame(playerCount) + gameStarted = true + }) + } else { + UnoGameScreen( + state = gameState, + onPlayCard = { card, color -> + gameState = engine.playCard(gameState, 0, card, color) + gameState = runAiTurns(engine, gameState) + }, + onDrawCard = { + gameState = engine.drawCard(gameState, 0) + gameState = runAiTurns(engine, gameState) + }, + onCallUno = { gameState = engine.callUno(gameState, 0) } + ) + + if (gameState.isFinished) { + GameOverScreen(winner = gameState.winner, onPlayAgain = { gameState = engine.startGame() }) + } + } +} + +private fun runAiTurns(engine: GameEngine, state: GameState): GameState { + var currentState = state + while (currentState.currentPlayerIndex != 0 && !currentState.isFinished) { + currentState = engine.aiPlay(currentState, currentState.currentPlayerIndex) + } + return currentState +} + +@Composable +fun StartScreen(onStartGame: (Int) -> Unit) { + Column( + modifier = Modifier.fillMaxSize(), + horizontalAlignment = Alignment.CenterHorizontally, + verticalArrangement = Arrangement.Center + ) { + Text("UNO", style = MaterialTheme.typography.displayLarge, color = MaterialTheme.colorScheme.primary) + Spacer(modifier = Modifier.height(8.dp)) + Text("Kotlin Multiplatform", style = MaterialTheme.typography.titleMedium, color = MaterialTheme.colorScheme.onSurfaceVariant) + Spacer(modifier = Modifier.height(24.dp)) + Button(onClick = { onStartGame(4) }) { Text("Spiel starten (4 Spieler)") } + } +} + +@Composable +fun GameOverScreen(winner: Player?, onPlayAgain: () -> Unit) { + AlertDialog( + onDismissRequest = onPlayAgain, + title = { Text("Spiel vorbei!") }, + text = { Text(if (winner != null) "${winner.name} hat gewonnen!" else "Unentschieden!") }, + confirmButton = { + Button(onClick = onPlayAgain) { Text("Nochmal spielen") } + } + ) +} diff --git a/build.gradle.kts b/build.gradle.kts new file mode 100644 index 0000000..b4d67b4 --- /dev/null +++ b/build.gradle.kts @@ -0,0 +1,8 @@ +plugins { + alias(libs.plugins.kotlinMultiplatform) apply false + alias(libs.plugins.composeMultiplatform) apply false + alias(libs.plugins.composeCompiler) apply false + alias(libs.plugins.androidApplication) apply false + alias(libs.plugins.androidLibrary) apply false + alias(libs.plugins.kotlinSerialization) apply false +} diff --git a/desktopApp/build.gradle.kts b/desktopApp/build.gradle.kts new file mode 100644 index 0000000..e851fcf --- /dev/null +++ b/desktopApp/build.gradle.kts @@ -0,0 +1,24 @@ +plugins { + alias(libs.plugins.kotlinMultiplatform) + alias(libs.plugins.composeMultiplatform) + alias(libs.plugins.composeCompiler) +} + +kotlin { + jvm() + + sourceSets { + jvmMain.dependencies { + implementation(project(":shared")) + implementation(compose.desktop.currentOs) + implementation(compose.material3) + implementation(compose.foundation) + } + } +} + +compose.desktop { + application { + mainClass = "com.uno.desktop.MainKt" + } +} diff --git a/desktopApp/src/jvmMain/kotlin/com/uno/desktop/Main.kt b/desktopApp/src/jvmMain/kotlin/com/uno/desktop/Main.kt new file mode 100644 index 0000000..a410392 --- /dev/null +++ b/desktopApp/src/jvmMain/kotlin/com/uno/desktop/Main.kt @@ -0,0 +1,94 @@ +package com.uno.desktop + +import androidx.compose.foundation.layout.* +import androidx.compose.material3.* +import androidx.compose.runtime.* +import androidx.compose.ui.Alignment +import androidx.compose.ui.Modifier +import androidx.compose.ui.unit.DpSize +import androidx.compose.ui.unit.dp +import androidx.compose.ui.window.Window +import androidx.compose.ui.window.WindowState +import androidx.compose.ui.window.application +import com.uno.game.GameEngine +import com.uno.game.model.* +import com.uno.shared.UnoGameScreen + +fun main() = application { + Window( + onCloseRequest = ::exitApplication, + title = "UNO - Kotlin Multiplatform", + state = WindowState(size = DpSize(900.dp, 700.dp)) + ) { + UnoDesktopApp() + } +} + +@Composable +fun UnoDesktopApp() { + val engine = remember { GameEngine() } + var gameState by remember { mutableStateOf(engine.startGame()) } + var gameStarted by remember { mutableStateOf(false) } + + if (!gameStarted) { + DesktopStartScreen(onStartGame = { playerCount -> + gameState = engine.startGame(playerCount) + gameStarted = true + }) + } else { + UnoGameScreen( + state = gameState, + onPlayCard = { card, color -> + gameState = engine.playCard(gameState, 0, card, color) + gameState = runAiTurns(engine, gameState) + }, + onDrawCard = { + gameState = engine.drawCard(gameState, 0) + gameState = runAiTurns(engine, gameState) + }, + onCallUno = { gameState = engine.callUno(gameState, 0) } + ) + + if (gameState.isFinished) { + DesktopGameOverScreen( + winner = gameState.winner, + onPlayAgain = { gameState = engine.startGame() } + ) + } + } +} + +private fun runAiTurns(engine: GameEngine, state: GameState): GameState { + var currentState = state + while (currentState.currentPlayerIndex != 0 && !currentState.isFinished) { + currentState = engine.aiPlay(currentState, currentState.currentPlayerIndex) + } + return currentState +} + +@Composable +fun DesktopStartScreen(onStartGame: (Int) -> Unit) { + Column( + modifier = Modifier.fillMaxSize(), + horizontalAlignment = Alignment.CenterHorizontally, + verticalArrangement = Arrangement.Center + ) { + Text("UNO", style = MaterialTheme.typography.displayLarge, color = MaterialTheme.colorScheme.primary) + Spacer(modifier = Modifier.height(8.dp)) + Text("Desktop Edition", style = MaterialTheme.typography.titleMedium, color = MaterialTheme.colorScheme.onSurfaceVariant) + Spacer(modifier = Modifier.height(24.dp)) + Button(onClick = { onStartGame(4) }) { Text("Spiel starten (4 Spieler)") } + } +} + +@Composable +fun DesktopGameOverScreen(winner: Player?, onPlayAgain: () -> Unit) { + AlertDialog( + onDismissRequest = onPlayAgain, + title = { Text("Spiel vorbei!") }, + text = { Text(if (winner != null) "${winner.name} hat gewonnen!" else "Unentschieden!") }, + confirmButton = { + Button(onClick = onPlayAgain) { Text("Nochmal spielen") } + } + ) +} diff --git a/gradle.properties b/gradle.properties new file mode 100644 index 0000000..9d72970 --- /dev/null +++ b/gradle.properties @@ -0,0 +1,5 @@ +org.gradle.jvmargs=-Xmx2048M -Dfile.encoding=UTF-8 -Dkotlin.daemon.jvm.options="-Xmx2048M" +kotlin.code.style=official +android.useAndroidX=true +android.nonTransitiveRClass=true +org.gradle.configuration-cache=true diff --git a/gradle/libs.versions.toml b/gradle/libs.versions.toml new file mode 100644 index 0000000..65dc360 --- /dev/null +++ b/gradle/libs.versions.toml @@ -0,0 +1,20 @@ +[versions] +agp = "8.7.3" +kotlin = "2.1.0" +compose-multiplatform = "1.7.3" +kotlinx-serialization = "1.7.3" +kotlinx-coroutines = "1.9.0" + +[libraries] +kotlinx-serialization-json = { module = "org.jetbrains.kotlinx:kotlinx-serialization-json", version.ref = "kotlinx-serialization" } +kotlinx-coroutines-core = { module = "org.jetbrains.kotlinx:kotlinx-coroutines-core", version.ref = "kotlinx-coroutines" } +androidx-activity-compose = { module = "androidx.activity:activity-compose", version = "1.9.3" } +compose-runtime = { module = "org.jetbrains.compose.runtime:runtime", version.ref = "compose-multiplatform" } + +[plugins] +kotlinMultiplatform = { id = "org.jetbrains.kotlin.multiplatform", version.ref = "kotlin" } +composeMultiplatform = { id = "org.jetbrains.compose", version.ref = "compose-multiplatform" } +composeCompiler = { id = "org.jetbrains.kotlin.plugin.compose", version.ref = "kotlin" } +androidApplication = { id = "com.android.application", version.ref = "agp" } +androidLibrary = { id = "com.android.library", version.ref = "agp" } +kotlinSerialization = { id = "org.jetbrains.kotlin.plugin.serialization", version.ref = "kotlin" } diff --git a/gradle/wrapper/gradle-wrapper.jar b/gradle/wrapper/gradle-wrapper.jar new file mode 100644 index 0000000..1b33c55 Binary files /dev/null and b/gradle/wrapper/gradle-wrapper.jar differ diff --git a/gradle/wrapper/gradle-wrapper.properties b/gradle/wrapper/gradle-wrapper.properties new file mode 100644 index 0000000..aaaabb3 --- /dev/null +++ b/gradle/wrapper/gradle-wrapper.properties @@ -0,0 +1,7 @@ +distributionBase=GRADLE_USER_HOME +distributionPath=wrapper/dists +distributionUrl=https\://services.gradle.org/distributions/gradle-8.14.4-bin.zip +networkTimeout=10000 +validateDistributionUrl=true +zipStoreBase=GRADLE_USER_HOME +zipStorePath=wrapper/dists diff --git a/gradlew b/gradlew new file mode 100755 index 0000000..23d15a9 --- /dev/null +++ b/gradlew @@ -0,0 +1,251 @@ +#!/bin/sh + +# +# Copyright © 2015-2021 the original authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. +# +# SPDX-License-Identifier: Apache-2.0 +# + +############################################################################## +# +# Gradle start up script for POSIX generated by Gradle. +# +# Important for running: +# +# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is +# noncompliant, but you have some other compliant shell such as ksh or +# bash, then to run this script, type that shell name before the whole +# command line, like: +# +# ksh Gradle +# +# Busybox and similar reduced shells will NOT work, because this script +# requires all of these POSIX shell features: +# * functions; +# * expansions «$var», «${var}», «${var:-default}», «${var+SET}», +# «${var#prefix}», «${var%suffix}», and «$( cmd )»; +# * compound commands having a testable exit status, especially «case»; +# * various built-in commands including «command», «set», and «ulimit». +# +# Important for patching: +# +# (2) This script targets any POSIX shell, so it avoids extensions provided +# by Bash, Ksh, etc; in particular arrays are avoided. +# +# The "traditional" practice of packing multiple parameters into a +# space-separated string is a well documented source of bugs and security +# problems, so this is (mostly) avoided, by progressively accumulating +# options in "$@", and eventually passing that to Java. +# +# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS, +# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly; +# see the in-line comments for details. +# +# There are tweaks for specific operating systems such as AIX, CygWin, +# Darwin, MinGW, and NonStop. +# +# (3) This script is generated from the Groovy template +# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt +# within the Gradle project. +# +# You can find Gradle at https://github.com/gradle/gradle/. +# +############################################################################## + +# Attempt to set APP_HOME + +# Resolve links: $0 may be a link +app_path=$0 + +# Need this for daisy-chained symlinks. +while + APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path + [ -h "$app_path" ] +do + ls=$( ls -ld "$app_path" ) + link=${ls#*' -> '} + case $link in #( + /*) app_path=$link ;; #( + *) app_path=$APP_HOME$link ;; + esac +done + +# This is normally unused +# shellcheck disable=SC2034 +APP_BASE_NAME=${0##*/} +# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036) +APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit + +# Use the maximum available, or set MAX_FD != -1 to use that value. +MAX_FD=maximum + +warn () { + echo "$*" +} >&2 + +die () { + echo + echo "$*" + echo + exit 1 +} >&2 + +# OS specific support (must be 'true' or 'false'). +cygwin=false +msys=false +darwin=false +nonstop=false +case "$( uname )" in #( + CYGWIN* ) cygwin=true ;; #( + Darwin* ) darwin=true ;; #( + MSYS* | MINGW* ) msys=true ;; #( + NONSTOP* ) nonstop=true ;; +esac + +CLASSPATH="\\\"\\\"" + + +# Determine the Java command to use to start the JVM. +if [ -n "$JAVA_HOME" ] ; then + if [ -x "$JAVA_HOME/jre/sh/java" ] ; then + # IBM's JDK on AIX uses strange locations for the executables + JAVACMD=$JAVA_HOME/jre/sh/java + else + JAVACMD=$JAVA_HOME/bin/java + fi + if [ ! -x "$JAVACMD" ] ; then + die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +else + JAVACMD=java + if ! command -v java >/dev/null 2>&1 + then + die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +fi + +# Increase the maximum file descriptors if we can. +if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then + case $MAX_FD in #( + max*) + # In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked. + # shellcheck disable=SC2039,SC3045 + MAX_FD=$( ulimit -H -n ) || + warn "Could not query maximum file descriptor limit" + esac + case $MAX_FD in #( + '' | soft) :;; #( + *) + # In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked. + # shellcheck disable=SC2039,SC3045 + ulimit -n "$MAX_FD" || + warn "Could not set maximum file descriptor limit to $MAX_FD" + esac +fi + +# Collect all arguments for the java command, stacking in reverse order: +# * args from the command line +# * the main class name +# * -classpath +# * -D...appname settings +# * --module-path (only if needed) +# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables. + +# For Cygwin or MSYS, switch paths to Windows format before running java +if "$cygwin" || "$msys" ; then + APP_HOME=$( cygpath --path --mixed "$APP_HOME" ) + CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" ) + + JAVACMD=$( cygpath --unix "$JAVACMD" ) + + # Now convert the arguments - kludge to limit ourselves to /bin/sh + for arg do + if + case $arg in #( + -*) false ;; # don't mess with options #( + /?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath + [ -e "$t" ] ;; #( + *) false ;; + esac + then + arg=$( cygpath --path --ignore --mixed "$arg" ) + fi + # Roll the args list around exactly as many times as the number of + # args, so each arg winds up back in the position where it started, but + # possibly modified. + # + # NB: a `for` loop captures its iteration list before it begins, so + # changing the positional parameters here affects neither the number of + # iterations, nor the values presented in `arg`. + shift # remove old arg + set -- "$@" "$arg" # push replacement arg + done +fi + + +# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"' + +# Collect all arguments for the java command: +# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments, +# and any embedded shellness will be escaped. +# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be +# treated as '${Hostname}' itself on the command line. + +set -- \ + "-Dorg.gradle.appname=$APP_BASE_NAME" \ + -classpath "$CLASSPATH" \ + -jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \ + "$@" + +# Stop when "xargs" is not available. +if ! command -v xargs >/dev/null 2>&1 +then + die "xargs is not available" +fi + +# Use "xargs" to parse quoted args. +# +# With -n1 it outputs one arg per line, with the quotes and backslashes removed. +# +# In Bash we could simply go: +# +# readarray ARGS < <( xargs -n1 <<<"$var" ) && +# set -- "${ARGS[@]}" "$@" +# +# but POSIX shell has neither arrays nor command substitution, so instead we +# post-process each arg (as a line of input to sed) to backslash-escape any +# character that might be a shell metacharacter, then use eval to reverse +# that process (while maintaining the separation between arguments), and wrap +# the whole thing up as a single "set" statement. +# +# This will of course break if any of these variables contains a newline or +# an unmatched quote. +# + +eval "set -- $( + printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" | + xargs -n1 | + sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' | + tr '\n' ' ' + )" '"$@"' + +exec "$JAVACMD" "$@" diff --git a/gradlew.bat b/gradlew.bat new file mode 100644 index 0000000..5eed7ee --- /dev/null +++ b/gradlew.bat @@ -0,0 +1,94 @@ +@rem +@rem Copyright 2015 the original author or authors. +@rem +@rem Licensed under the Apache License, Version 2.0 (the "License"); +@rem you may not use this file except in compliance with the License. +@rem You may obtain a copy of the License at +@rem +@rem https://www.apache.org/licenses/LICENSE-2.0 +@rem +@rem Unless required by applicable law or agreed to in writing, software +@rem distributed under the License is distributed on an "AS IS" BASIS, +@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +@rem See the License for the specific language governing permissions and +@rem limitations under the License. +@rem +@rem SPDX-License-Identifier: Apache-2.0 +@rem + +@if "%DEBUG%"=="" @echo off +@rem ########################################################################## +@rem +@rem Gradle startup script for Windows +@rem +@rem ########################################################################## + +@rem Set local scope for the variables with windows NT shell +if "%OS%"=="Windows_NT" setlocal + +set DIRNAME=%~dp0 +if "%DIRNAME%"=="" set DIRNAME=. +@rem This is normally unused +set APP_BASE_NAME=%~n0 +set APP_HOME=%DIRNAME% + +@rem Resolve any "." and ".." in APP_HOME to make it shorter. +for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi + +@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m" + +@rem Find java.exe +if defined JAVA_HOME goto findJavaFromJavaHome + +set JAVA_EXE=java.exe +%JAVA_EXE% -version >NUL 2>&1 +if %ERRORLEVEL% equ 0 goto execute + +echo. 1>&2 +echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2 +echo. 1>&2 +echo Please set the JAVA_HOME variable in your environment to match the 1>&2 +echo location of your Java installation. 1>&2 + +goto fail + +:findJavaFromJavaHome +set JAVA_HOME=%JAVA_HOME:"=% +set JAVA_EXE=%JAVA_HOME%/bin/java.exe + +if exist "%JAVA_EXE%" goto execute + +echo. 1>&2 +echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2 +echo. 1>&2 +echo Please set the JAVA_HOME variable in your environment to match the 1>&2 +echo location of your Java installation. 1>&2 + +goto fail + +:execute +@rem Setup the command line + +set CLASSPATH= + + +@rem Execute Gradle +"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %* + +:end +@rem End local scope for the variables with windows NT shell +if %ERRORLEVEL% equ 0 goto mainEnd + +:fail +rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of +rem the _cmd.exe /c_ return code! +set EXIT_CODE=%ERRORLEVEL% +if %EXIT_CODE% equ 0 set EXIT_CODE=1 +if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE% +exit /b %EXIT_CODE% + +:mainEnd +if "%OS%"=="Windows_NT" endlocal + +:omega diff --git a/settings.gradle.kts b/settings.gradle.kts new file mode 100644 index 0000000..90f81c7 --- /dev/null +++ b/settings.gradle.kts @@ -0,0 +1,27 @@ +pluginManagement { + repositories { + google { + mavenContent { + includeGroupByRegex("com\\.android.*") + includeGroupByRegex("com\\.google.*") + includeGroupByRegex("androidx.*") + } + } + mavenCentral() + gradlePluginPortal() + } +} + +dependencyResolutionManagement { + repositories { + google() + mavenCentral() + } +} + +rootProject.name = "Uno" + +include(":shared") +include(":androidApp") +include(":desktopApp") +include(":webApp") diff --git a/shared/build.gradle.kts b/shared/build.gradle.kts new file mode 100644 index 0000000..123124c --- /dev/null +++ b/shared/build.gradle.kts @@ -0,0 +1,44 @@ +plugins { + alias(libs.plugins.kotlinMultiplatform) + alias(libs.plugins.androidLibrary) + alias(libs.plugins.composeMultiplatform) + alias(libs.plugins.composeCompiler) + alias(libs.plugins.kotlinSerialization) +} + +@OptIn(org.jetbrains.kotlin.gradle.ExperimentalWasmDsl::class) +kotlin { + androidTarget { + compilerOptions { + jvmTarget.set(org.jetbrains.kotlin.gradle.dsl.JvmTarget.JVM_17) + } + } + + jvm() + + wasmJs { + browser() + } + + sourceSets { + commonMain.dependencies { + implementation(compose.runtime) + implementation(compose.foundation) + implementation(compose.material3) + implementation(libs.kotlinx.serialization.json) + implementation(libs.kotlinx.coroutines.core) + } + } +} + +android { + namespace = "com.uno.shared" + compileSdk = 35 + defaultConfig { + minSdk = 26 + } + compileOptions { + sourceCompatibility = JavaVersion.VERSION_17 + targetCompatibility = JavaVersion.VERSION_17 + } +} diff --git a/shared/src/commonMain/kotlin/com/uno/game/GameEngine.kt b/shared/src/commonMain/kotlin/com/uno/game/GameEngine.kt new file mode 100644 index 0000000..508c3fa --- /dev/null +++ b/shared/src/commonMain/kotlin/com/uno/game/GameEngine.kt @@ -0,0 +1,236 @@ +package com.uno.game + +import com.uno.game.model.* +import kotlin.random.Random + +class GameEngine { + + fun createDeck(): Deck { + val cards = mutableListOf() + + for (color in CardColor.entries) { + cards.add(Card(color, CardValue.ZERO)) + for (value in listOf( + CardValue.ONE, CardValue.TWO, CardValue.THREE, CardValue.FOUR, + CardValue.FIVE, CardValue.SIX, CardValue.SEVEN, CardValue.EIGHT, CardValue.NINE + )) { + cards.add(Card(color, value)) + cards.add(Card(color, value)) + } + cards.add(Card(color, CardValue.SKIP)) + cards.add(Card(color, CardValue.SKIP)) + cards.add(Card(color, CardValue.REVERSE)) + cards.add(Card(color, CardValue.REVERSE)) + cards.add(Card(color, CardValue.DRAW_TWO)) + cards.add(Card(color, CardValue.DRAW_TWO)) + } + + repeat(4) { + cards.add(Card(null, CardValue.WILD)) + cards.add(Card(null, CardValue.WILD_DRAW_FOUR)) + } + + return Deck(drawPile = cards.shuffled(Random)) + } + + fun dealCards(deck: Deck, playerCount: Int, cardsPerPlayer: Int = 7): Triple, Player> { + var currentDeck = deck + val players = mutableListOf() + + for (i in 0 until playerCount) { + val (drawnDeck, cards) = currentDeck.draw(cardsPerPlayer) + currentDeck = drawnDeck + players.add( + Player( + id = "player_$i", + name = if (i == 0) "Du" else "KI $i", + hand = cards, + isHuman = i == 0 + ) + ) + } + + var (drawnDeck, firstCard) = currentDeck.draw(1) + while (firstCard.first().isWild) { + val reshuffled = createDeck() + val reshuffledState = reshuffled.copy( + drawPile = reshuffled.drawPile + currentDeck.discardPile + firstCard + ) + val result = reshuffledState.draw(1) + drawnDeck = result.first.copy(discardPile = emptyList()) + firstCard = result.second + } + + val initialCard = firstCard.first() + drawnDeck = drawnDeck.discard(initialCard) + + return Triple(drawnDeck, players, players[0]) + } + + fun startGame(playerCount: Int = 4): GameState { + val deck = createDeck() + val (newDeck, players, _) = dealCards(deck, playerCount) + + return GameState( + phase = GamePhase.PLAYING, + players = players, + currentPlayerIndex = 0, + deck = newDeck, + direction = GameDirection.CLOCKWISE, + currentColor = newDeck.topCard?.color + ) + } + + fun playCard(state: GameState, playerIndex: Int, card: Card, chosenColor: CardColor? = null): GameState { + val player = state.players[playerIndex] + val topCard = state.deck.topCard + + require(player.hand.contains(card)) { "Spieler hat diese Karte nicht" } + if (topCard != null) { + require(card.canPlayOn(topCard, state.currentColor)) { "Karte kann nicht gespielt werden" } + } + + val newHand = player.hand - card + val newPlayers = state.players.toMutableList() + newPlayers[playerIndex] = player.copy(hand = newHand) + + var newState = state.copy( + players = newPlayers, + deck = state.deck.discard(card), + currentColor = if (card.isWild) chosenColor else card.color + ) + + if (newHand.isEmpty()) { + return newState.copy( + phase = GamePhase.FINISHED, + winner = newPlayers[playerIndex] + ) + } + + newState = when (card.value) { + CardValue.REVERSE -> { + val newDirection = state.direction.reverse() + val newCurrent = if (state.players.size == 2) state.nextPlayerIndex() else state.nextPlayerIndex() + newState.copy(direction = newDirection, currentPlayerIndex = newCurrent) + } + CardValue.SKIP -> { + val skipped = state.nextPlayerIndex() + newState.copy(currentPlayerIndex = state.nextPlayerIndex().let { idx -> + val size = state.players.size + when (state.direction) { + GameDirection.CLOCKWISE -> (skipped + 1) % size + GameDirection.COUNTER_CLOCKWISE -> (skipped - 1 + size) % size + } + }) + } + CardValue.DRAW_TWO -> { + val targetIndex = state.nextPlayerIndex() + val targetPlayer = state.players[targetIndex] + val (drawnDeck, drawnCards) = state.deck.draw(2) + val updatedPlayers = state.players.toMutableList() + updatedPlayers[targetIndex] = targetPlayer.copy(hand = targetPlayer.hand + drawnCards) + val nextAfterSkip = when (state.direction) { + GameDirection.CLOCKWISE -> (targetIndex + 1) % state.players.size + GameDirection.COUNTER_CLOCKWISE -> (targetIndex - 1 + state.players.size) % state.players.size + } + newState.copy( + deck = drawnDeck, + players = updatedPlayers, + currentPlayerIndex = nextAfterSkip + ) + } + CardValue.WILD_DRAW_FOUR -> { + val targetIndex = state.nextPlayerIndex() + val targetPlayer = state.players[targetIndex] + val (drawnDeck, drawnCards) = newState.deck.draw(4) + val updatedPlayers = newState.players.toMutableList() + updatedPlayers[targetIndex] = targetPlayer.copy(hand = targetPlayer.hand + drawnCards) + val nextAfterSkip = when (newState.direction) { + GameDirection.CLOCKWISE -> (targetIndex + 1) % newState.players.size + GameDirection.COUNTER_CLOCKWISE -> (targetIndex - 1 + newState.players.size) % newState.players.size + } + newState.copy( + deck = drawnDeck, + players = updatedPlayers, + currentPlayerIndex = nextAfterSkip + ) + } + else -> { + newState.copy(currentPlayerIndex = newState.nextPlayerIndex()) + } + } + + return newState + } + + fun drawCard(state: GameState, playerIndex: Int): GameState { + val player = state.players[playerIndex] + var deck = state.deck + + if (deck.drawPileEmpty) { + val topCard = deck.topCard ?: return state + val reshuffled = deck.discardPile.dropLast(1).shuffled(Random) + deck = Deck(drawPile = reshuffled, discardPile = listOf(topCard)) + } + + val (newDeck, drawnCards) = deck.draw(1) + val newPlayers = state.players.toMutableList() + newPlayers[playerIndex] = player.copy(hand = player.hand + drawnCards) + + return state.copy( + players = newPlayers, + deck = newDeck, + currentPlayerIndex = state.nextPlayerIndex() + ) + } + + fun callUno(state: GameState, playerIndex: Int): GameState { + val player = state.players[playerIndex] + val newPlayers = state.players.toMutableList() + newPlayers[playerIndex] = player.copy(hasCalledUno = true) + return state.copy( + players = newPlayers, + lastAction = "${player.name} ruft UNO!" + ) + } + + fun aiPlay(state: GameState, playerIndex: Int): GameState { + val player = state.players[playerIndex] + if (player.isHuman) return state + + val topCard = state.deck.topCard + val playableCards = if (topCard != null) { + player.hand.filter { it.canPlayOn(topCard, state.currentColor) } + } else { + emptyList() + } + + if (playableCards.isEmpty()) { + return drawCard(state, playerIndex) + } + + val nonWildCards = playableCards.filter { !it.isWild } + val cardToPlay = if (nonWildCards.isNotEmpty()) { + nonWildCards.maxByOrNull { it.value.points } ?: nonWildCards.first() + } else { + playableCards.first() + } + + val chosenColor = if (cardToPlay.isWild) { + val colorCounts = player.hand.filter { !it.isWild } + .groupBy { it.color } + .mapValues { it.value.size } + colorCounts.maxByOrNull { it.value }?.key ?: CardColor.RED + } else { + null + } + + var newState = playCard(state, playerIndex, cardToPlay, chosenColor) + + if (player.hand.size == 2 && !player.hasCalledUno) { + newState = callUno(newState, playerIndex) + } + + return newState + } +} diff --git a/shared/src/commonMain/kotlin/com/uno/game/model/Card.kt b/shared/src/commonMain/kotlin/com/uno/game/model/Card.kt new file mode 100644 index 0000000..bebb9b1 --- /dev/null +++ b/shared/src/commonMain/kotlin/com/uno/game/model/Card.kt @@ -0,0 +1,59 @@ +package com.uno.game.model + +import kotlinx.serialization.Serializable + +@Serializable +enum class CardColor { + RED, GREEN, BLUE, YELLOW; + + val displayName: String + get() = when (this) { + RED -> "Rot" + GREEN -> "Grün" + BLUE -> "Blau" + YELLOW -> "Gelb" + } +} + +@Serializable +enum class CardValue(val points: Int) { + ZERO(0), + ONE(1), TWO(2), THREE(3), FOUR(4), + FIVE(5), SIX(6), SEVEN(7), EIGHT(8), NINE(9), + SKIP(20), + REVERSE(20), + DRAW_TWO(20), + WILD(50), + WILD_DRAW_FOUR(50); + + val isActionCard: Boolean + get() = this in listOf(SKIP, REVERSE, DRAW_TWO, WILD, WILD_DRAW_FOUR) + + val isWild: Boolean + get() = this in listOf(WILD, WILD_DRAW_FOUR) +} + +@Serializable +data class Card( + val color: CardColor?, + val value: CardValue +) { + val isWild: Boolean get() = value.isWild + val isActionCard: Boolean get() = value.isActionCard + val displayValue: String + get() = when (value) { + CardValue.SKIP -> "🚫" + CardValue.REVERSE -> "↩️" + CardValue.DRAW_TWO -> "+2" + CardValue.WILD -> "🌈" + CardValue.WILD_DRAW_FOUR -> "+4" + else -> value.ordinal.toString() + } + + fun canPlayOn(topCard: Card, currentColor: CardColor?): Boolean { + if (isWild) return true + if (color == currentColor) return true + if (value == topCard.value) return true + return false + } +} diff --git a/shared/src/commonMain/kotlin/com/uno/game/model/Deck.kt b/shared/src/commonMain/kotlin/com/uno/game/model/Deck.kt new file mode 100644 index 0000000..b69a1bb --- /dev/null +++ b/shared/src/commonMain/kotlin/com/uno/game/model/Deck.kt @@ -0,0 +1,33 @@ +package com.uno.game.model + +import kotlinx.serialization.Serializable + +@Serializable +enum class GameDirection { + CLOCKWISE, COUNTER_CLOCKWISE; + + fun reverse(): GameDirection = when (this) { + CLOCKWISE -> COUNTER_CLOCKWISE + COUNTER_CLOCKWISE -> CLOCKWISE + } +} + +@Serializable +data class Deck( + val drawPile: List = emptyList(), + val discardPile: List = emptyList() +) { + val topCard: Card? get() = discardPile.lastOrNull() + val drawPileEmpty: Boolean get() = drawPile.isEmpty() + val discardPileSize: Int get() = discardPile.size + + fun draw(count: Int = 1): Pair> { + val drawn = drawPile.take(count) + val remaining = drawPile.drop(count) + return Pair(copy(drawPile = remaining), drawn) + } + + fun discard(card: Card): Deck { + return copy(discardPile = discardPile + card) + } +} diff --git a/shared/src/commonMain/kotlin/com/uno/game/model/GameState.kt b/shared/src/commonMain/kotlin/com/uno/game/model/GameState.kt new file mode 100644 index 0000000..b611161 --- /dev/null +++ b/shared/src/commonMain/kotlin/com/uno/game/model/GameState.kt @@ -0,0 +1,45 @@ +package com.uno.game.model + +import kotlinx.serialization.Serializable + +@Serializable +enum class GamePhase { + WAITING_FOR_PLAYERS, + PLAYING, + FINISHED +} + +@Serializable +enum class TurnAction { + PLAY_CARD, + DRAW_CARD, + CALL_UNO, + PASS +} + +@Serializable +data class GameState( + val phase: GamePhase = GamePhase.WAITING_FOR_PLAYERS, + val players: List = emptyList(), + val currentPlayerIndex: Int = 0, + val deck: Deck = Deck(), + val direction: GameDirection = GameDirection.CLOCKWISE, + val currentColor: CardColor? = null, + val winner: Player? = null, + val pendingDraw: Int = 0, + val lastAction: String = "" +) { + val currentPlayer: Player? get() = players.getOrNull(currentPlayerIndex) + val isFinished: Boolean get() = phase == GamePhase.FINISHED + val topCard: Card? get() = deck.topCard + + fun nextPlayerIndex(): Int { + val size = players.size + return when (direction) { + GameDirection.CLOCKWISE -> (currentPlayerIndex + 1) % size + GameDirection.COUNTER_CLOCKWISE -> (currentPlayerIndex - 1 + size) % size + } + } + + fun findPlayer(id: String): Player? = players.find { it.id == id } +} diff --git a/shared/src/commonMain/kotlin/com/uno/game/model/Player.kt b/shared/src/commonMain/kotlin/com/uno/game/model/Player.kt new file mode 100644 index 0000000..58139bf --- /dev/null +++ b/shared/src/commonMain/kotlin/com/uno/game/model/Player.kt @@ -0,0 +1,15 @@ +package com.uno.game.model + +import kotlinx.serialization.Serializable + +@Serializable +data class Player( + val id: String, + val name: String, + val hand: List = emptyList(), + val isHuman: Boolean = true, + val hasCalledUno: Boolean = false +) { + val cardCount: Int get() = hand.size + val isEmpty: Boolean get() = hand.isEmpty() +} diff --git a/shared/src/commonMain/kotlin/com/uno/shared/UnoGameScreen.kt b/shared/src/commonMain/kotlin/com/uno/shared/UnoGameScreen.kt new file mode 100644 index 0000000..cca1826 --- /dev/null +++ b/shared/src/commonMain/kotlin/com/uno/shared/UnoGameScreen.kt @@ -0,0 +1,733 @@ +package com.uno.shared + +import androidx.compose.animation.* +import androidx.compose.animation.core.* +import androidx.compose.foundation.* +import androidx.compose.foundation.gestures.detectTapGestures +import androidx.compose.foundation.layout.* +import androidx.compose.foundation.lazy.LazyRow +import androidx.compose.foundation.lazy.items +import androidx.compose.foundation.shape.RoundedCornerShape +import androidx.compose.material3.* +import androidx.compose.runtime.* +import androidx.compose.ui.Alignment +import androidx.compose.ui.Modifier +import androidx.compose.ui.draw.clip +import androidx.compose.ui.draw.scale +import androidx.compose.ui.draw.shadow +import androidx.compose.ui.geometry.Offset +import androidx.compose.ui.graphics.Brush +import androidx.compose.ui.graphics.Color +import androidx.compose.ui.graphics.graphicsLayer +import androidx.compose.ui.input.pointer.pointerInput +import androidx.compose.ui.text.font.FontWeight +import androidx.compose.ui.text.style.TextAlign +import androidx.compose.ui.unit.IntOffset +import androidx.compose.ui.unit.dp +import androidx.compose.ui.unit.sp +import com.uno.game.GameEngine +import com.uno.game.model.* +import kotlin.math.roundToInt + +// region --- Animations --- + +@Composable +fun rememberPulseAnimation(): Float { + val infiniteTransition = rememberInfiniteTransition() + val pulse by infiniteTransition.animateFloat( + initialValue = 0.8f, + targetValue = 1.2f, + animationSpec = infiniteRepeatable( + animation = tween(600, easing = FastOutSlowInEasing), + repeatMode = RepeatMode.Reverse + ) + ) + return pulse +} + +@Composable +fun rememberGlowAnimation(): Float { + val infiniteTransition = rememberInfiniteTransition() + val glow by infiniteTransition.animateFloat( + initialValue = 0.3f, + targetValue = 1f, + animationSpec = infiniteRepeatable( + animation = tween(800, easing = FastOutSlowInEasing), + repeatMode = RepeatMode.Reverse + ) + ) + return glow +} + +@Composable +fun AnimatedCardEntry( + card: Card, + onClick: () -> Unit, + modifier: Modifier = Modifier, + isPlayable: Boolean = true, + animationDelay: Int = 0 +) { + var visible by remember { mutableStateOf(false) } + LaunchedEffect(card) { + visible = false + kotlinx.coroutines.delay(animationDelay.toLong()) + visible = true + } + + AnimatedVisibility( + visible = visible, + enter = scaleIn( + initialScale = 0f, + animationSpec = tween(300, delayMillis = animationDelay, easing = FastOutSlowInEasing) + ) + fadeIn(animationSpec = tween(300, delayMillis = animationDelay)) + ) { + UnoCardView(card = card, onClick = onClick, modifier = modifier, isPlayable = isPlayable) + } +} + +@Composable +fun AnimatedTopCard(card: Card) { + var prevState by remember { mutableStateOf(card) } + var playAnim by remember { mutableStateOf(false) } + + LaunchedEffect(card) { + if (card != prevState) { + playAnim = true + kotlinx.coroutines.delay(400) + playAnim = false + prevState = card + } + } + + val scale by animateFloatAsState( + targetValue = if (playAnim) 1.3f else 1f, + animationSpec = spring(dampingRatio = 0.4f, stiffness = Spring.StiffnessLow) + ) + val rotation by animateFloatAsState( + targetValue = if (playAnim) 15f else 0f, + animationSpec = tween(400, easing = FastOutSlowInEasing) + ) + + Box( + modifier = Modifier.graphicsLayer { + scaleX = scale + scaleY = scale + rotationZ = rotation + } + ) { + UnoCardView(card = card, onClick = {}) + } +} + +// endregion + +@Composable +fun UnoGameScreen( + state: GameState, + onPlayCard: (Card, CardColor?) -> Unit, + onDrawCard: () -> Unit, + onCallUno: () -> Unit +) { + var showColorPicker by remember { mutableStateOf(false) } + var pendingWildCard by remember { mutableStateOf(null) } + var previousTopCard by remember { mutableStateOf(state.deck.topCard) } + var showUnoCall by remember { mutableStateOf(false) } + var previousLastAction by remember { mutableStateOf(state.lastAction) } + + LaunchedEffect(state.lastAction) { + if (state.lastAction != previousLastAction && state.lastAction.contains("UNO")) { + showUnoCall = true + kotlinx.coroutines.delay(1500) + showUnoCall = false + } + previousLastAction = state.lastAction + } + + LaunchedEffect(state.deck.topCard) { + previousTopCard = state.deck.topCard + } + + Box(modifier = Modifier.fillMaxSize()) { + Column( + modifier = Modifier + .fillMaxSize() + .padding(16.dp), + horizontalAlignment = Alignment.CenterHorizontally + ) { + GameInfoBar(state) + Spacer(modifier = Modifier.height(12.dp)) + OpponentHands(state) + Spacer(modifier = Modifier.height(12.dp)) + DrawPileAndTopCard(state, onDrawCard) + Spacer(modifier = Modifier.height(12.dp)) + PlayerHand( + player = state.players.firstOrNull(), + topCard = state.deck.topCard, + currentColor = state.currentColor, + isCurrentTurn = state.currentPlayerIndex == 0, + onCardClick = { card -> + if (card.isWild) { + pendingWildCard = card + showColorPicker = true + } else { + onPlayCard(card, null) + } + } + ) + Spacer(modifier = Modifier.height(8.dp)) + ActionButtons(state, onDrawCard, onCallUno) + + AnimatedContent( + targetState = state.lastAction, + transitionSpec = { + slideInHorizontally { it } + fadeIn() togetherWith + slideOutHorizontally { -it } + fadeOut() + }, + label = "action" + ) { action -> + if (action.isNotEmpty()) { + Text( + text = action, + style = MaterialTheme.typography.bodyMedium, + color = MaterialTheme.colorScheme.primary, + modifier = Modifier.padding(top = 8.dp) + ) + } + } + } + + // UNO call overlay + AnimatedVisibility( + visible = showUnoCall, + enter = scaleIn( + initialScale = 0f, + animationSpec = spring(dampingRatio = 0.3f, stiffness = Spring.StiffnessLow) + ) + fadeIn(), + exit = scaleOut(targetScale = 2f) + fadeOut(), + modifier = Modifier.align(Alignment.Center) + ) { + Text( + text = "UNO!", + fontSize = 72.sp, + fontWeight = FontWeight.ExtraBold, + color = Color(0xFFFF6D00), + modifier = Modifier + .shadow(16.dp, RoundedCornerShape(16.dp)) + .background(Color.White.copy(alpha = 0.9f), RoundedCornerShape(16.dp)) + .padding(horizontal = 32.dp, vertical = 16.dp) + ) + } + + // Winner celebration overlay + if (state.isFinished) { + WinnerCelebration(state.winner) { + // dismiss handled by caller + } + } + } + + if (showColorPicker) { + AnimatedColorPickerDialog( + onColorSelected = { color -> + pendingWildCard?.let { onPlayCard(it, color) } + showColorPicker = false + pendingWildCard = null + }, + onDismiss = { + showColorPicker = false + pendingWildCard = null + } + ) + } +} + +// region --- GameInfoBar --- + +@Composable +private fun GameInfoBar(state: GameState) { + val directionRotation by animateFloatAsState( + targetValue = if (state.direction == GameDirection.CLOCKWISE) 0f else 180f, + animationSpec = tween(500, easing = FastOutSlowInEasing), + label = "direction" + ) + + Card( + modifier = Modifier.fillMaxWidth(), + colors = CardDefaults.cardColors(containerColor = MaterialTheme.colorScheme.primaryContainer) + ) { + Row( + modifier = Modifier.fillMaxWidth().padding(12.dp), + horizontalArrangement = Arrangement.SpaceBetween, + verticalAlignment = Alignment.CenterVertically + ) { + Row(verticalAlignment = Alignment.CenterVertically) { + Text( + text = "Richtung:", + style = MaterialTheme.typography.bodyMedium + ) + Spacer(modifier = Modifier.width(4.dp)) + Text( + text = "↗️", + style = MaterialTheme.typography.bodyLarge, + modifier = Modifier.graphicsLayer { + rotationZ = directionRotation + } + ) + } + Text( + text = "Stapel: ${state.deck.drawPile.size}", + style = MaterialTheme.typography.bodyMedium + ) + Row(verticalAlignment = Alignment.CenterVertically) { + Text( + text = "Farbe: ", + style = MaterialTheme.typography.bodyMedium + ) + state.currentColor?.let { color -> + val bgColor = when (color) { + CardColor.RED -> Color(0xFFE53935) + CardColor.GREEN -> Color(0xFF43A047) + CardColor.BLUE -> Color(0xFF1E88E5) + CardColor.YELLOW -> Color(0xFFFDD835) + } + Box( + modifier = Modifier + .size(14.dp) + .clip(RoundedCornerShape(3.dp)) + .background(bgColor) + ) + } + } + } + } +} + +// endregion + +// region --- OpponentHands --- + +@Composable +private fun OpponentHands(state: GameState) { + Row( + modifier = Modifier.fillMaxWidth(), + horizontalArrangement = Arrangement.SpaceEvenly + ) { + state.players.drop(1).forEach { player -> + OpponentHandView(player, isActive = state.currentPlayerIndex == state.players.indexOf(player)) + } + } +} + +@Composable +private fun OpponentHandView(player: Player, isActive: Boolean) { + val pulse = if (isActive) rememberPulseAnimation() else 1f + + Column( + horizontalAlignment = Alignment.CenterHorizontally, + modifier = Modifier.scale(pulse) + ) { + if (isActive) { + Box( + modifier = Modifier + .size(8.dp) + .clip(RoundedCornerShape(4.dp)) + .background(MaterialTheme.colorScheme.primary) + ) + Spacer(modifier = Modifier.height(2.dp)) + } + Text( + text = player.name, + style = MaterialTheme.typography.labelMedium, + fontWeight = if (isActive) FontWeight.ExtraBold else FontWeight.Bold, + color = if (isActive) MaterialTheme.colorScheme.primary + else MaterialTheme.colorScheme.onSurface + ) + Spacer(modifier = Modifier.height(4.dp)) + Row { + repeat(minOf(player.hand.size, 5)) { + AnimatedVisibility( + visible = true, + enter = scaleIn( + initialScale = 0f, + animationSpec = tween(200, delayMillis = it * 50) + ) + ) { + CardBack() + } + } + if (player.hand.size > 5) { + Text("+${player.hand.size - 5}", fontSize = 10.sp, modifier = Modifier.padding(start = 2.dp)) + } + } + Text( + text = "${player.hand.size} Karten", + style = MaterialTheme.typography.labelSmall, + color = MaterialTheme.colorScheme.onSurfaceVariant + ) + } +} + +@Composable +private fun CardBack() { + Box( + modifier = Modifier + .size(width = 30.dp, height = 45.dp) + .clip(RoundedCornerShape(4.dp)) + .background(Color(0xFF1A237E)) + .border(1.dp, Color.White, RoundedCornerShape(4.dp)) + .padding(2.dp), + contentAlignment = Alignment.Center + ) { + Text("UNO", color = Color.White, fontSize = 7.sp, fontWeight = FontWeight.Bold) + } +} + +// endregion + +// region --- DrawPileAndTopCard --- + +@Composable +private fun DrawPileAndTopCard(state: GameState, onDrawCard: () -> Unit) { + var drawHover by remember { mutableStateOf(false) } + val drawScale by animateFloatAsState( + targetValue = if (drawHover) 1.1f else 1f, + animationSpec = spring(dampingRatio = 0.5f) + ) + + Row( + modifier = Modifier.fillMaxWidth(), + horizontalArrangement = Arrangement.Center, + verticalAlignment = Alignment.CenterVertically + ) { + Column( + horizontalAlignment = Alignment.CenterHorizontally, + modifier = Modifier + .scale(drawScale) + .pointerInput(Unit) { + detectTapGestures( + onPress = { + drawHover = true + tryAwaitRelease() + drawHover = false + }, + onTap = { onDrawCard() } + ) + } + ) { + CardBack() + Spacer(modifier = Modifier.height(4.dp)) + Text("Ziehen", style = MaterialTheme.typography.labelSmall) + } + + Spacer(modifier = Modifier.width(32.dp)) + + state.deck.topCard?.let { card -> + AnimatedTopCard(card = card) + } + } +} + +// endregion + +// region --- UnoCardView --- + +@Composable +fun UnoCardView( + card: Card, + onClick: () -> Unit, + modifier: Modifier = Modifier, + isPlayable: Boolean = true +) { + val glowAlpha = if (isPlayable) rememberGlowAnimation() else 0f + + val backgroundColor = when (card.color) { + CardColor.RED -> Color(0xFFE53935) + CardColor.GREEN -> Color(0xFF43A047) + CardColor.BLUE -> Color(0xFF1E88E5) + CardColor.YELLOW -> Color(0xFFFDD835) + null -> Color(0xFF424242) + } + val textColor = if (card.color == CardColor.YELLOW) Color.Black else Color.White + + Box( + modifier = modifier + .size(width = 50.dp, height = 75.dp) + .shadow( + elevation = if (isPlayable) (4 * glowAlpha).dp else 2.dp, + shape = RoundedCornerShape(6.dp), + ambientColor = backgroundColor, + spotColor = backgroundColor + ) + .clip(RoundedCornerShape(6.dp)) + .background(backgroundColor) + .then( + if (isPlayable) { + Modifier.border( + width = (1.5f + glowAlpha * 1.5f).dp, + color = Color.White.copy(alpha = glowAlpha * 0.8f), + shape = RoundedCornerShape(6.dp) + ) + } else { + Modifier.border(2.dp, Color.Gray.copy(alpha = 0.5f), RoundedCornerShape(6.dp)) + } + ) + .clickable(enabled = isPlayable) { onClick() } + .padding(4.dp), + contentAlignment = Alignment.Center + ) { + Column( + horizontalAlignment = Alignment.CenterHorizontally, + verticalArrangement = Arrangement.Center + ) { + Text( + text = card.displayValue, + color = textColor, + fontSize = 18.sp, + fontWeight = FontWeight.Bold, + textAlign = TextAlign.Center + ) + if (card.color != null) { + Text(text = card.color.displayName, color = textColor, fontSize = 7.sp) + } + } + } +} + +// endregion + +// region --- PlayerHand --- + +@Composable +private fun PlayerHand( + player: Player?, + topCard: Card?, + currentColor: CardColor?, + isCurrentTurn: Boolean, + onCardClick: (Card) -> Unit +) { + if (player == null) return + + val turnScale by animateFloatAsState( + targetValue = if (isCurrentTurn) 1.02f else 1f, + animationSpec = spring(dampingRatio = 0.6f) + ) + + Column( + horizontalAlignment = Alignment.CenterHorizontally, + modifier = Modifier.scale(turnScale) + ) { + Row(verticalAlignment = Alignment.CenterVertically) { + if (isCurrentTurn) { + val dotPulse = rememberPulseAnimation() + Box( + modifier = Modifier + .size((8 * dotPulse).dp) + .clip(RoundedCornerShape(4.dp)) + .background(MaterialTheme.colorScheme.primary) + ) + Spacer(modifier = Modifier.width(6.dp)) + } + Text( + text = "${player.name} (${player.hand.size} Karten)", + style = MaterialTheme.typography.titleMedium, + fontWeight = FontWeight.Bold, + color = if (isCurrentTurn) MaterialTheme.colorScheme.primary + else MaterialTheme.colorScheme.onSurface + ) + } + + Spacer(modifier = Modifier.height(8.dp)) + + LazyRow( + horizontalArrangement = Arrangement.spacedBy((-8).dp), + contentPadding = PaddingValues(horizontal = 16.dp) + ) { + items(player.hand, key = { "${it.color}_${it.value}_${player.hand.indexOf(it)}" }) { card -> + val canPlay = topCard != null && card.canPlayOn(topCard, currentColor) + AnimatedCardEntry( + card = card, + onClick = { onCardClick(card) }, + modifier = Modifier.padding(horizontal = 4.dp), + isPlayable = canPlay && isCurrentTurn, + animationDelay = player.hand.indexOf(card) * 30 + ) + } + } + } +} + +// endregion + +// region --- ActionButtons --- + +@Composable +private fun ActionButtons( + state: GameState, + onDrawCard: () -> Unit, + onCallUno: () -> Unit +) { + val isMyTurn = state.currentPlayerIndex == 0 + val player = state.players.firstOrNull() + val hasTwoCards = player?.hand?.size == 2 + + Row(horizontalArrangement = Arrangement.spacedBy(12.dp)) { + Button(onClick = onDrawCard, enabled = isMyTurn) { + Text("Karte ziehen") + } + + val unoScale by animateFloatAsState( + targetValue = if (hasTwoCards && isMyTurn && !(player?.hasCalledUno ?: true)) 1.1f else 1f, + animationSpec = infiniteRepeatable( + animation = tween(500, easing = FastOutSlowInEasing), + repeatMode = RepeatMode.Reverse + ) + ) + + Button( + onClick = onCallUno, + enabled = isMyTurn && hasTwoCards && !(player?.hasCalledUno ?: true), + modifier = Modifier.scale(unoScale), + colors = ButtonDefaults.buttonColors( + containerColor = if (hasTwoCards) Color(0xFFFF6D00) + else MaterialTheme.colorScheme.primary + ) + ) { + Text("UNO!") + } + } +} + +// endregion + +// region --- WinnerCelebration --- + +@Composable +fun WinnerCelebration(winner: Player?, onDismiss: () -> Unit) { + val infiniteTransition = rememberInfiniteTransition() + val celebrationScale by infiniteTransition.animateFloat( + initialValue = 0.8f, + targetValue = 1.1f, + animationSpec = infiniteRepeatable( + animation = tween(500, easing = FastOutSlowInEasing), + repeatMode = RepeatMode.Reverse + ) + ) + val celebrationRotation by infiniteTransition.animateFloat( + initialValue = -3f, + targetValue = 3f, + animationSpec = infiniteRepeatable( + animation = tween(400, easing = FastOutSlowInEasing), + repeatMode = RepeatMode.Reverse + ) + ) + + AlertDialog( + onDismissRequest = onDismiss, + title = { + Text( + text = "🎉 Gewonnen! 🎉", + modifier = Modifier + .fillMaxWidth() + .graphicsLayer { + scaleX = celebrationScale + scaleY = celebrationScale + rotationZ = celebrationRotation + }, + textAlign = TextAlign.Center, + fontSize = 28.sp, + fontWeight = FontWeight.ExtraBold, + color = MaterialTheme.colorScheme.primary + ) + }, + text = { + Column( + modifier = Modifier.fillMaxWidth(), + horizontalAlignment = Alignment.CenterHorizontally + ) { + Text( + text = winner?.name ?: "Unbekannt", + style = MaterialTheme.typography.headlineMedium, + fontWeight = FontWeight.Bold, + color = MaterialTheme.colorScheme.primary + ) + Spacer(modifier = Modifier.height(8.dp)) + Text("Herzlichen Glückwunsch!", style = MaterialTheme.typography.bodyLarge) + } + }, + confirmButton = { + Button( + onClick = onDismiss, + modifier = Modifier.scale(celebrationScale) + ) { + Text("Nochmal spielen") + } + } + ) +} + +// endregion + +// region --- AnimatedColorPickerDialog --- + +@Composable +fun AnimatedColorPickerDialog( + onColorSelected: (CardColor) -> Unit, + onDismiss: () -> Unit +) { + var visible by remember { mutableStateOf(false) } + LaunchedEffect(Unit) { visible = true } + + AlertDialog( + onDismissRequest = onDismiss, + title = { + AnimatedVisibility( + visible = visible, + enter = slideInVertically(initialOffsetY = { -it / 2 }) + fadeIn() + ) { + Text("Farbe wählen") + } + }, + text = { + Row( + horizontalArrangement = Arrangement.spacedBy(12.dp), + modifier = Modifier.fillMaxWidth(), + verticalAlignment = Alignment.CenterVertically + ) { + CardColor.entries.forEachIndexed { index, color -> + val bgColor = when (color) { + CardColor.RED -> Color(0xFFE53935) + CardColor.GREEN -> Color(0xFF43A047) + CardColor.BLUE -> Color(0xFF1E88E5) + CardColor.YELLOW -> Color(0xFFFDD835) + } + + AnimatedVisibility( + visible = visible, + enter = scaleIn( + initialScale = 0f, + animationSpec = tween(300, delayMillis = index * 80, easing = FastOutSlowInEasing) + ) + fadeIn(tween(300, delayMillis = index * 80)) + ) { + Box( + modifier = Modifier + .size(60.dp) + .clip(RoundedCornerShape(8.dp)) + .background(bgColor) + .clickable { onColorSelected(color) }, + contentAlignment = Alignment.Center + ) { + Text( + text = color.displayName, + color = if (color == CardColor.YELLOW) Color.Black else Color.White, + fontWeight = FontWeight.Bold + ) + } + } + } + } + }, + confirmButton = {} + ) +} + +// endregion diff --git a/shell.nix b/shell.nix new file mode 100644 index 0000000..fc69016 --- /dev/null +++ b/shell.nix @@ -0,0 +1,61 @@ +{ + pkgs ? import { config.allowUnfree = true; }, +}: + +let + androidSdk = pkgs.androidenv.composeAndroidPackages { + buildToolsVersions = [ "35.0.0" ]; + platformVersions = [ "35" ]; + abiVersions = [ "x86_64" ]; + includeEmulator = false; + includeSystemImages = false; + includeNDK = false; + }; +in +pkgs.mkShell { + buildInputs = with pkgs; [ + jdk21 + kotlin + gradle + androidSdk.androidsdk + android-tools + + libGL + libX11 + libXcursor + libXext + libXi + libXrender + fontconfig + libxkbcommon + ]; + + shellHook = '' + ln -sfn ${pkgs.jdk21}/lib/openjdk .jdk + export ANDROID_HOME="${androidSdk.androidsdk}/libexec/android-sdk" + export ANDROID_SDK_ROOT="${androidSdk.androidsdk}/libexec/android-sdk" + export GRADLE_OPTS="-Dorg.gradle.java.installations.paths=${pkgs.jdk21}/lib/openjdk" + export PATH="$ANDROID_HOME/platform-tools:$ANDROID_HOME/tools/bin:$JAVA_HOME/bin:$PATH" + export LD_LIBRARY_PATH=${ + pkgs.lib.makeLibraryPath [ + pkgs.libGL + pkgs.libX11 + pkgs.libXcursor + pkgs.libXext + pkgs.libXi + pkgs.libXrender + pkgs.fontconfig + pkgs.libxkbcommon + ] + } + + echo "sdk.dir=$ANDROID_HOME" > local.properties + + echo "=== UNO KMP Dev Shell ===" + echo "JDK: $(java -version 2>&1 | head -1)" + echo "Kotlin: $(kotlin -version 2>&1 | head -1)" + echo "Gradle: $(gradle --version 2>&1 | grep 'Gradle')" + echo "Android: $ANDROID_HOME" + echo "========================" + ''; +} diff --git a/webApp/build.gradle.kts b/webApp/build.gradle.kts new file mode 100644 index 0000000..aed465a --- /dev/null +++ b/webApp/build.gradle.kts @@ -0,0 +1,21 @@ +plugins { + alias(libs.plugins.kotlinMultiplatform) + alias(libs.plugins.composeMultiplatform) + alias(libs.plugins.composeCompiler) +} + +@OptIn(org.jetbrains.kotlin.gradle.ExperimentalWasmDsl::class) +kotlin { + wasmJs { + browser() + } + + sourceSets { + wasmJsMain.dependencies { + implementation(project(":shared")) + implementation(compose.runtime) + implementation(compose.foundation) + implementation(compose.material3) + } + } +} diff --git a/webApp/src/wasmJsMain/kotlin/com/uno/web/Main.kt b/webApp/src/wasmJsMain/kotlin/com/uno/web/Main.kt new file mode 100644 index 0000000..88fe31a --- /dev/null +++ b/webApp/src/wasmJsMain/kotlin/com/uno/web/Main.kt @@ -0,0 +1,112 @@ +package com.uno.web + +import androidx.compose.runtime.* +import com.uno.game.GameEngine +import com.uno.game.model.* +import com.uno.shared.UnoGameScreen +import kotlinx.browser.document +import org.w3c.dom.HTMLElement + +fun main() { + val root = document.getElementById("root") as HTMLElement + + root.innerHTML = "" + + val container = document.createElement("div") + container.id = "app" + root.appendChild(container) + + composeWebRoot(container) +} + +@Composable +fun composeWebRoot(container: HTMLElement) { + val engine = remember { GameEngine() } + var gameState by remember { mutableStateOf(engine.startGame()) } + var gameStarted by remember { mutableStateOf(false) } + + if (!gameStarted) { + WebStartScreen( + onStartGame = { playerCount -> + gameState = engine.startGame(playerCount) + gameStarted = true + } + ) + } else { + UnoGameScreen( + state = gameState, + onPlayCard = { card, color -> + gameState = engine.playCard(gameState, 0, card, color) + gameState = runAiTurns(engine, gameState) + }, + onDrawCard = { + gameState = engine.drawCard(gameState, 0) + gameState = runAiTurns(engine, gameState) + }, + onCallUno = { + gameState = engine.callUno(gameState, 0) + } + ) + + if (gameState.isFinished) { + WebGameOverScreen( + winner = gameState.winner, + onPlayAgain = { + gameState = engine.startGame() + } + ) + } + } +} + +private fun runAiTurns(engine: GameEngine, state: GameState): GameState { + var currentState = state + while (currentState.currentPlayerIndex != 0 && !currentState.isFinished) { + currentState = engine.aiPlay(currentState, currentState.currentPlayerIndex) + } + return currentState +} + +@Composable +fun WebStartScreen(onStartGame: (Int) -> Unit) { + androidx.compose.foundation.layout.Column( + modifier = androidx.compose.foundation.layout.fillMaxSize().padding(32.dp), + horizontalAlignment = androidx.compose.ui.Alignment.CenterHorizontally, + verticalArrangement = androidx.compose.foundation.layout.Arrangement.Center + ) { + androidx.compose.material3.Text( + text = "UNO", + style = androidx.compose.material3.MaterialTheme.typography.displayLarge, + color = androidx.compose.material3.MaterialTheme.colorScheme.primary + ) + androidx.compose.foundation.layout.Spacer(modifier = Modifier) + androidx.compose.material3.Text( + text = "Web Edition", + style = androidx.compose.material3.MaterialTheme.typography.titleMedium, + color = androidx.compose.material3.MaterialTheme.colorScheme.onSurfaceVariant + ) + androidx.compose.foundation.layout.Spacer(modifier = Modifier) + androidx.compose.material3.Button(onClick = { onStartGame(4) }) { + androidx.compose.material3.Text("Spiel starten (4 Spieler)") + } + } +} + +@Composable +fun WebGameOverScreen(winner: Player?, onPlayAgain: () -> Unit) { + androidx.compose.material3.AlertDialog( + onDismissRequest = onPlayAgain, + title = { androidx.compose.material3.Text("Spiel vorbei!") }, + text = { + androidx.compose.material3.Text( + text = if (winner != null) "${winner.name} hat gewonnen!" + else "Unentschieden!" + ) + }, + confirmButton = { + androidx.compose.material3.Button(onClick = onPlayAgain) { + androidx.compose.material3.Text("Nochmal spielen") + } + } + ) +} diff --git a/webApp/src/wasmJsMain/resources/index.html b/webApp/src/wasmJsMain/resources/index.html new file mode 100644 index 0000000..dc78c8a --- /dev/null +++ b/webApp/src/wasmJsMain/resources/index.html @@ -0,0 +1,17 @@ + + + + + + UNO - Kotlin Multiplatform + + + +
+ + +