fix: card now flies directly onto the discard pile stack
Replaced separate overlay approach with FlyingTopCard that renders directly at the discard pile position. Card animates from off-screen (bottom for player, top for AI) with spring physics into place.
This commit is contained in:
@@ -15,159 +15,16 @@ import androidx.compose.ui.Modifier
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import androidx.compose.ui.draw.clip
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import androidx.compose.ui.draw.scale
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import androidx.compose.ui.draw.shadow
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import androidx.compose.ui.geometry.Offset
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import androidx.compose.ui.graphics.Color
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import androidx.compose.ui.graphics.graphicsLayer
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import androidx.compose.ui.input.pointer.pointerInput
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import androidx.compose.ui.platform.LocalDensity
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import androidx.compose.ui.text.font.FontWeight
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import androidx.compose.ui.text.style.TextAlign
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import androidx.compose.ui.unit.dp
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import androidx.compose.ui.unit.sp
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import com.uno.game.GameEngine
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import com.uno.game.model.*
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import kotlinx.coroutines.coroutineScope
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import kotlinx.coroutines.delay
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import kotlinx.coroutines.launch
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// region --- Flying Card Animation ---
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private data class FlyingCard(
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val card: Card,
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val fromX: Float,
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val fromY: Float,
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)
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@Composable
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private fun rememberFlyingCardState(): FlyingCardState {
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return remember { FlyingCardState() }
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}
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private class FlyingCardState {
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var flyingCard by mutableStateOf<FlyingCard?>(null)
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private set
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private var animatableX = Animatable(0f)
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private var animatableY = Animatable(0f)
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private var animatableScale = Animatable(0f)
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private var animatableRotation = Animatable(0f)
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val offsetX: Float get() = animatableX.value
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val offsetY: Float get() = animatableY.value
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val scale: Float get() = animatableScale.value
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val rotation: Float get() = animatableRotation.value
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suspend fun animateCard(card: Card, fromX: Float, fromY: Float) {
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flyingCard = FlyingCard(card, fromX, fromY)
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animatableX = Animatable(fromX)
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animatableY = Animatable(fromY)
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animatableScale = Animatable(0.3f)
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animatableRotation = Animatable((Math.random() * 60 - 30).toFloat())
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coroutineScope {
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launch {
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animatableX.animateTo(
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targetValue = 0f,
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animationSpec = spring(dampingRatio = 0.6f, stiffness = Spring.StiffnessLow)
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)
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}
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launch {
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animatableY.animateTo(
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targetValue = 0f,
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animationSpec = spring(dampingRatio = 0.6f, stiffness = Spring.StiffnessLow)
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)
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}
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launch {
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animatableScale.animateTo(
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targetValue = 1f,
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animationSpec = spring(dampingRatio = 0.5f, stiffness = Spring.StiffnessMedium)
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)
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}
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launch {
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animatableRotation.animateTo(
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targetValue = 0f,
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animationSpec = spring(dampingRatio = 0.7f, stiffness = Spring.StiffnessLow)
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)
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}
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}
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delay(200)
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animatableScale.animateTo(
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targetValue = 0.8f,
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animationSpec = tween(200, easing = FastOutSlowInEasing)
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)
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flyingCard = null
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}
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fun reset() {
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flyingCard = null
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}
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}
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@Composable
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private fun FlyingCardOverlay(
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state: FlyingCardState,
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screenCenterX: Float,
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screenCenterY: Float
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) {
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val card = state.flyingCard ?: return
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val backgroundColor = when (card.card.color) {
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CardColor.RED -> Color(0xFFE53935)
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CardColor.GREEN -> Color(0xFF43A047)
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CardColor.BLUE -> Color(0xFF1E88E5)
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CardColor.YELLOW -> Color(0xFFFDD835)
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null -> Color(0xFF424242)
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}
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val textColor = if (card.card.color == CardColor.YELLOW) Color.Black else Color.White
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Box(
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modifier = Modifier
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.fillMaxSize()
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.pointerInput(Unit) { /* consume touch events */ },
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contentAlignment = Alignment.Center
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) {
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Box(
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modifier = Modifier
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.offset(
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x = with(LocalDensity.current) { state.offsetX.toDp() },
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y = with(LocalDensity.current) { state.offsetY.toDp() }
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)
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.graphicsLayer {
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scaleX = state.scale
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scaleY = state.scale
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rotationZ = state.rotation
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shadowElevation = 16f
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}
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.size(width = 60.dp, height = 90.dp)
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.shadow(12.dp, RoundedCornerShape(8.dp))
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.clip(RoundedCornerShape(8.dp))
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.background(backgroundColor)
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.border(2.dp, Color.White.copy(alpha = 0.6f), RoundedCornerShape(8.dp))
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.padding(6.dp),
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contentAlignment = Alignment.Center
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) {
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Column(
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horizontalAlignment = Alignment.CenterHorizontally,
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verticalArrangement = Arrangement.Center
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) {
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Text(
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text = card.card.displayValue,
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color = textColor,
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fontSize = 22.sp,
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fontWeight = FontWeight.Bold,
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textAlign = TextAlign.Center
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)
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if (card.card.color != null) {
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Text(text = card.card.color.displayName, color = textColor, fontSize = 9.sp)
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}
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}
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}
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}
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}
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// endregion
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// region --- Animations ---
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@@ -175,12 +32,8 @@ private fun FlyingCardOverlay(
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fun rememberPulseAnimation(): Float {
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val infiniteTransition = rememberInfiniteTransition()
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val pulse by infiniteTransition.animateFloat(
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initialValue = 0.8f,
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targetValue = 1.2f,
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animationSpec = infiniteRepeatable(
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animation = tween(600, easing = FastOutSlowInEasing),
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repeatMode = RepeatMode.Reverse
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)
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initialValue = 0.8f, targetValue = 1.2f,
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animationSpec = infiniteRepeatable(tween(600, easing = FastOutSlowInEasing), RepeatMode.Reverse)
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)
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return pulse
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}
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@@ -189,73 +42,98 @@ fun rememberPulseAnimation(): Float {
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fun rememberGlowAnimation(): Float {
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val infiniteTransition = rememberInfiniteTransition()
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val glow by infiniteTransition.animateFloat(
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initialValue = 0.3f,
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targetValue = 1f,
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animationSpec = infiniteRepeatable(
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animation = tween(800, easing = FastOutSlowInEasing),
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repeatMode = RepeatMode.Reverse
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)
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initialValue = 0.3f, targetValue = 1f,
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animationSpec = infiniteRepeatable(tween(800, easing = FastOutSlowInEasing), RepeatMode.Reverse)
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)
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return glow
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}
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@Composable
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fun AnimatedCardEntry(
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card: Card,
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onClick: () -> Unit,
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modifier: Modifier = Modifier,
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isPlayable: Boolean = true,
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animationDelay: Int = 0
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card: Card, onClick: () -> Unit, modifier: Modifier = Modifier,
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isPlayable: Boolean = true, animationDelay: Int = 0
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) {
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var visible by remember { mutableStateOf(false) }
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LaunchedEffect(card) {
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visible = false
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kotlinx.coroutines.delay(animationDelay.toLong())
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delay(animationDelay.toLong())
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visible = true
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}
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AnimatedVisibility(
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visible = visible,
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enter = scaleIn(
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initialScale = 0f,
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animationSpec = tween(300, delayMillis = animationDelay, easing = FastOutSlowInEasing)
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) + fadeIn(animationSpec = tween(300, delayMillis = animationDelay))
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enter = scaleIn(initialScale = 0f, animationSpec = tween(300, delayMillis = animationDelay, easing = FastOutSlowInEasing))
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+ fadeIn(animationSpec = tween(300, delayMillis = animationDelay))
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) {
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UnoCardView(card = card, onClick = onClick, modifier = modifier, isPlayable = isPlayable)
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}
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}
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@Composable
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fun AnimatedTopCard(card: Card) {
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var prevState by remember { mutableStateOf(card) }
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var playAnim by remember { mutableStateOf(false) }
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fun FlyingTopCard(
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card: Card,
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fromBottom: Boolean,
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key: Any
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) {
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var hasAnimated by remember(key) { mutableStateOf(false) }
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LaunchedEffect(card) {
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if (card != prevState) {
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playAnim = true
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kotlinx.coroutines.delay(400)
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playAnim = false
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prevState = card
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}
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LaunchedEffect(key) {
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hasAnimated = false
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delay(50)
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hasAnimated = true
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}
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val scale by animateFloatAsState(
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targetValue = if (playAnim) 1.3f else 1f,
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animationSpec = spring(dampingRatio = 0.4f, stiffness = Spring.StiffnessLow)
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val animatedOffsetY by animateFloatAsState(
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targetValue = if (hasAnimated) 0f else if (fromBottom) 300f else -300f,
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animationSpec = spring(dampingRatio = 0.5f, stiffness = Spring.StiffnessMedium),
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label = "flyY"
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)
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val rotation by animateFloatAsState(
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targetValue = if (playAnim) 15f else 0f,
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animationSpec = tween(400, easing = FastOutSlowInEasing)
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val animatedScale by animateFloatAsState(
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targetValue = if (hasAnimated) 1f else 0.4f,
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animationSpec = spring(dampingRatio = 0.5f, stiffness = Spring.StiffnessMedium),
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label = "flyScale"
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)
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val animatedRotation by animateFloatAsState(
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targetValue = 0f,
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animationSpec = spring(dampingRatio = 0.6f, stiffness = Spring.StiffnessLow),
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label = "flyRotation"
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)
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val initialRotation = remember(key) { (Math.random() * 40 - 20).toFloat() }
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val backgroundColor = when (card.color) {
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CardColor.RED -> Color(0xFFE53935)
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CardColor.GREEN -> Color(0xFF43A047)
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CardColor.BLUE -> Color(0xFF1E88E5)
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CardColor.YELLOW -> Color(0xFFFDD835)
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null -> Color(0xFF424242)
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}
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val textColor = if (card.color == CardColor.YELLOW) Color.Black else Color.White
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Box(
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modifier = Modifier.graphicsLayer {
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scaleX = scale
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scaleY = scale
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rotationZ = rotation
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}
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modifier = Modifier
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.graphicsLayer {
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translationY = animatedOffsetY
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scaleX = animatedScale
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scaleY = animatedScale
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rotationZ = if (hasAnimated) animatedRotation else initialRotation
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shadowElevation = if (hasAnimated) 8f else 20f
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}
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.size(width = 55.dp, height = 82.dp)
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.shadow(10.dp, RoundedCornerShape(8.dp))
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.clip(RoundedCornerShape(8.dp))
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.background(backgroundColor)
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.border(2.dp, Color.White.copy(alpha = 0.7f), RoundedCornerShape(8.dp))
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.padding(5.dp),
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contentAlignment = Alignment.Center
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) {
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UnoCardView(card = card, onClick = {})
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Column(
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horizontalAlignment = Alignment.CenterHorizontally,
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verticalArrangement = Arrangement.Center
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) {
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Text(card.displayValue, color = textColor, fontSize = 20.sp, fontWeight = FontWeight.Bold, textAlign = TextAlign.Center)
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if (card.color != null) {
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Text(card.color.displayName, color = textColor, fontSize = 8.sp)
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}
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}
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}
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}
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@@ -274,44 +152,27 @@ fun UnoGameScreen(
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var previousLastAction by remember { mutableStateOf(state.lastAction) }
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var previousTopCard by remember { mutableStateOf(state.deck.topCard) }
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var lastPlayedByPlayerIndex by remember { mutableIntStateOf(0) }
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var flyingCardKey by remember { mutableIntStateOf(0) }
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val flyingState = rememberFlyingCardState()
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// Track who played the last card
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LaunchedEffect(state.currentPlayerIndex, state.deck.topCard) {
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// Detect when top card changes → trigger flying animation
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LaunchedEffect(state.deck.topCard) {
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val newTop = state.deck.topCard
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if (newTop != null && newTop != previousTopCard) {
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// The card was played by the player whose turn it was BEFORE the index changed
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val fromX = when (lastPlayedByPlayerIndex) {
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0 -> 0f
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1 -> 300f
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2 -> 0f
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3 -> -300f
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else -> 0f
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}
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val fromY = when (lastPlayedByPlayerIndex) {
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0 -> 400f
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1 -> -200f
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2 -> -400f
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3 -> -200f
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else -> 0f
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}
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flyingState.animateCard(newTop, fromX, fromY)
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flyingCardKey++
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previousTopCard = newTop
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}
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}
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// Update who is about to play
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// Track who is about to play
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LaunchedEffect(state.currentPlayerIndex) {
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lastPlayedByPlayerIndex = state.currentPlayerIndex
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}
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// UNO-Rufen Animation
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// UNO call overlay
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LaunchedEffect(state.lastAction) {
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if (state.lastAction != previousLastAction && state.lastAction.contains("UNO")) {
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showUnoCall = true
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kotlinx.coroutines.delay(1500)
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delay(1500)
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showUnoCall = false
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}
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previousLastAction = state.lastAction
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@@ -319,16 +180,14 @@ fun UnoGameScreen(
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Box(modifier = Modifier.fillMaxSize()) {
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Column(
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modifier = Modifier
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.fillMaxSize()
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.padding(16.dp),
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modifier = Modifier.fillMaxSize().padding(16.dp),
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horizontalAlignment = Alignment.CenterHorizontally
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) {
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GameInfoBar(state)
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Spacer(modifier = Modifier.height(12.dp))
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OpponentHands(state)
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Spacer(modifier = Modifier.height(12.dp))
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DrawPileAndTopCard(state, onDrawCard)
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DrawPileAndTopCard(state, onDrawCard, lastPlayedByPlayerIndex, flyingCardKey)
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Spacer(modifier = Modifier.height(12.dp))
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PlayerHand(
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player = state.players.firstOrNull(),
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@@ -357,50 +216,28 @@ fun UnoGameScreen(
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label = "action"
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) { action ->
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if (action.isNotEmpty()) {
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Text(
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text = action,
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style = MaterialTheme.typography.bodyMedium,
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color = MaterialTheme.colorScheme.primary,
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modifier = Modifier.padding(top = 8.dp)
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)
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Text(action, style = MaterialTheme.typography.bodyMedium, color = MaterialTheme.colorScheme.primary, modifier = Modifier.padding(top = 8.dp))
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}
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}
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}
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// Fliegende Karte Overlay
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FlyingCardOverlay(
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state = flyingState,
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screenCenterX = 0f,
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screenCenterY = 0f
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)
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// UNO call overlay
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AnimatedVisibility(
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visible = showUnoCall,
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enter = scaleIn(
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initialScale = 0f,
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animationSpec = spring(dampingRatio = 0.3f, stiffness = Spring.StiffnessLow)
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) + fadeIn(),
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enter = scaleIn(initialScale = 0f, animationSpec = spring(dampingRatio = 0.3f, stiffness = Spring.StiffnessLow)) + fadeIn(),
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exit = scaleOut(targetScale = 2f) + fadeOut(),
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modifier = Modifier.align(Alignment.Center)
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) {
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Text(
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text = "UNO!",
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fontSize = 72.sp,
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fontWeight = FontWeight.ExtraBold,
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color = Color(0xFFFF6D00),
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modifier = Modifier
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.shadow(16.dp, RoundedCornerShape(16.dp))
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"UNO!", fontSize = 72.sp, fontWeight = FontWeight.ExtraBold, color = Color(0xFFFF6D00),
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modifier = Modifier.shadow(16.dp, RoundedCornerShape(16.dp))
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.background(Color.White.copy(alpha = 0.9f), RoundedCornerShape(16.dp))
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.padding(horizontal = 32.dp, vertical = 16.dp)
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)
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}
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// Winner celebration overlay
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if (state.isFinished) {
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WinnerCelebration(state.winner) {
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// dismiss handled by caller
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}
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WinnerCelebration(state.winner) {}
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}
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}
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@@ -411,10 +248,7 @@ fun UnoGameScreen(
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showColorPicker = false
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pendingWildCard = null
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},
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onDismiss = {
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showColorPicker = false
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pendingWildCard = null
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}
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onDismiss = { showColorPicker = false; pendingWildCard = null }
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)
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}
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}
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@@ -425,41 +259,21 @@ fun UnoGameScreen(
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private fun GameInfoBar(state: GameState) {
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val directionRotation by animateFloatAsState(
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targetValue = if (state.direction == GameDirection.CLOCKWISE) 0f else 180f,
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animationSpec = tween(500, easing = FastOutSlowInEasing),
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label = "direction"
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animationSpec = tween(500, easing = FastOutSlowInEasing), label = "direction"
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)
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Card(
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modifier = Modifier.fillMaxWidth(),
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colors = CardDefaults.cardColors(containerColor = MaterialTheme.colorScheme.primaryContainer)
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) {
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Row(
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modifier = Modifier.fillMaxWidth().padding(12.dp),
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horizontalArrangement = Arrangement.SpaceBetween,
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verticalAlignment = Alignment.CenterVertically
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) {
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Card(modifier = Modifier.fillMaxWidth(), colors = CardDefaults.cardColors(containerColor = MaterialTheme.colorScheme.primaryContainer)) {
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Row(modifier = Modifier.fillMaxWidth().padding(12.dp), horizontalArrangement = Arrangement.SpaceBetween, verticalAlignment = Alignment.CenterVertically) {
|
||||
Row(verticalAlignment = Alignment.CenterVertically) {
|
||||
Text("Richtung:", style = MaterialTheme.typography.bodyMedium)
|
||||
Spacer(modifier = Modifier.width(4.dp))
|
||||
Text(
|
||||
text = "↗️",
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
modifier = Modifier.graphicsLayer { rotationZ = directionRotation }
|
||||
)
|
||||
Text("↗️", style = MaterialTheme.typography.bodyLarge, modifier = Modifier.graphicsLayer { rotationZ = directionRotation })
|
||||
}
|
||||
Text("Stapel: ${state.deck.drawPile.size}", style = MaterialTheme.typography.bodyMedium)
|
||||
Row(verticalAlignment = Alignment.CenterVertically) {
|
||||
Text("Farbe: ", style = MaterialTheme.typography.bodyMedium)
|
||||
state.currentColor?.let { color ->
|
||||
val bgColor = when (color) {
|
||||
CardColor.RED -> Color(0xFFE53935)
|
||||
CardColor.GREEN -> Color(0xFF43A047)
|
||||
CardColor.BLUE -> Color(0xFF1E88E5)
|
||||
CardColor.YELLOW -> Color(0xFFFDD835)
|
||||
}
|
||||
Box(
|
||||
modifier = Modifier.size(14.dp).clip(RoundedCornerShape(3.dp)).background(bgColor)
|
||||
)
|
||||
val bgColor = when (color) { CardColor.RED -> Color(0xFFE53935); CardColor.GREEN -> Color(0xFF43A047); CardColor.BLUE -> Color(0xFF1E88E5); CardColor.YELLOW -> Color(0xFFFDD835) }
|
||||
Box(modifier = Modifier.size(14.dp).clip(RoundedCornerShape(3.dp)).background(bgColor))
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -472,10 +286,7 @@ private fun GameInfoBar(state: GameState) {
|
||||
|
||||
@Composable
|
||||
private fun OpponentHands(state: GameState) {
|
||||
Row(
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.SpaceEvenly
|
||||
) {
|
||||
Row(modifier = Modifier.fillMaxWidth(), horizontalArrangement = Arrangement.SpaceEvenly) {
|
||||
state.players.drop(1).forEach { player ->
|
||||
OpponentHandView(player, isActive = state.currentPlayerIndex == state.players.indexOf(player))
|
||||
}
|
||||
@@ -485,58 +296,31 @@ private fun OpponentHands(state: GameState) {
|
||||
@Composable
|
||||
private fun OpponentHandView(player: Player, isActive: Boolean) {
|
||||
val pulse = if (isActive) rememberPulseAnimation() else 1f
|
||||
|
||||
Column(
|
||||
horizontalAlignment = Alignment.CenterHorizontally,
|
||||
modifier = Modifier.scale(pulse)
|
||||
) {
|
||||
Column(horizontalAlignment = Alignment.CenterHorizontally, modifier = Modifier.scale(pulse)) {
|
||||
if (isActive) {
|
||||
Box(
|
||||
modifier = Modifier.size(8.dp).clip(RoundedCornerShape(4.dp)).background(MaterialTheme.colorScheme.primary)
|
||||
)
|
||||
Box(modifier = Modifier.size(8.dp).clip(RoundedCornerShape(4.dp)).background(MaterialTheme.colorScheme.primary))
|
||||
Spacer(modifier = Modifier.height(2.dp))
|
||||
}
|
||||
Text(
|
||||
text = player.name,
|
||||
style = MaterialTheme.typography.labelMedium,
|
||||
fontWeight = if (isActive) FontWeight.ExtraBold else FontWeight.Bold,
|
||||
color = if (isActive) MaterialTheme.colorScheme.primary else MaterialTheme.colorScheme.onSurface
|
||||
)
|
||||
Text(player.name, style = MaterialTheme.typography.labelMedium, fontWeight = if (isActive) FontWeight.ExtraBold else FontWeight.Bold,
|
||||
color = if (isActive) MaterialTheme.colorScheme.primary else MaterialTheme.colorScheme.onSurface)
|
||||
Spacer(modifier = Modifier.height(4.dp))
|
||||
Row {
|
||||
repeat(minOf(player.hand.size, 5)) {
|
||||
AnimatedVisibility(
|
||||
visible = true,
|
||||
enter = scaleIn(initialScale = 0f, animationSpec = tween(200, delayMillis = it * 50))
|
||||
) {
|
||||
CardBack()
|
||||
}
|
||||
}
|
||||
if (player.hand.size > 5) {
|
||||
Text("+${player.hand.size - 5}", fontSize = 10.sp, modifier = Modifier.padding(start = 2.dp))
|
||||
AnimatedVisibility(visible = true, enter = scaleIn(initialScale = 0f, animationSpec = tween(200, delayMillis = it * 50))) { CardBack() }
|
||||
}
|
||||
if (player.hand.size > 5) { Text("+${player.hand.size - 5}", fontSize = 10.sp, modifier = Modifier.padding(start = 2.dp)) }
|
||||
}
|
||||
Text(
|
||||
text = "${player.hand.size} Karten",
|
||||
style = MaterialTheme.typography.labelSmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant
|
||||
)
|
||||
Text("${player.hand.size} Karten", style = MaterialTheme.typography.labelSmall, color = MaterialTheme.colorScheme.onSurfaceVariant)
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun CardBack() {
|
||||
Box(
|
||||
modifier = Modifier
|
||||
.size(width = 30.dp, height = 45.dp)
|
||||
.clip(RoundedCornerShape(4.dp))
|
||||
.background(Color(0xFF1A237E))
|
||||
.border(1.dp, Color.White, RoundedCornerShape(4.dp))
|
||||
.padding(2.dp),
|
||||
modifier = Modifier.size(width = 30.dp, height = 45.dp).clip(RoundedCornerShape(4.dp))
|
||||
.background(Color(0xFF1A237E)).border(1.dp, Color.White, RoundedCornerShape(4.dp)).padding(2.dp),
|
||||
contentAlignment = Alignment.Center
|
||||
) {
|
||||
Text("UNO", color = Color.White, fontSize = 7.sp, fontWeight = FontWeight.Bold)
|
||||
}
|
||||
) { Text("UNO", color = Color.White, fontSize = 7.sp, fontWeight = FontWeight.Bold) }
|
||||
}
|
||||
|
||||
// endregion
|
||||
@@ -544,32 +328,19 @@ private fun CardBack() {
|
||||
// region --- DrawPileAndTopCard ---
|
||||
|
||||
@Composable
|
||||
private fun DrawPileAndTopCard(state: GameState, onDrawCard: () -> Unit) {
|
||||
private fun DrawPileAndTopCard(state: GameState, onDrawCard: () -> Unit, lastPlayedByPlayerIndex: Int, flyingCardKey: Int) {
|
||||
var drawHover by remember { mutableStateOf(false) }
|
||||
val drawScale by animateFloatAsState(
|
||||
targetValue = if (drawHover) 1.1f else 1f,
|
||||
animationSpec = spring(dampingRatio = 0.5f)
|
||||
)
|
||||
val drawScale by animateFloatAsState(targetValue = if (drawHover) 1.1f else 1f, animationSpec = spring(dampingRatio = 0.5f))
|
||||
|
||||
Row(
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
horizontalArrangement = Arrangement.Center,
|
||||
verticalAlignment = Alignment.CenterVertically
|
||||
) {
|
||||
Row(modifier = Modifier.fillMaxWidth(), horizontalArrangement = Arrangement.Center, verticalAlignment = Alignment.CenterVertically) {
|
||||
Column(
|
||||
horizontalAlignment = Alignment.CenterHorizontally,
|
||||
modifier = Modifier
|
||||
.scale(drawScale)
|
||||
.pointerInput(Unit) {
|
||||
detectTapGestures(
|
||||
onPress = {
|
||||
drawHover = true
|
||||
tryAwaitRelease()
|
||||
drawHover = false
|
||||
},
|
||||
onTap = { onDrawCard() }
|
||||
)
|
||||
}
|
||||
modifier = Modifier.scale(drawScale).pointerInput(Unit) {
|
||||
detectTapGestures(
|
||||
onPress = { drawHover = true; tryAwaitRelease(); drawHover = false },
|
||||
onTap = { onDrawCard() }
|
||||
)
|
||||
}
|
||||
) {
|
||||
CardBack()
|
||||
Spacer(modifier = Modifier.height(4.dp))
|
||||
@@ -579,7 +350,8 @@ private fun DrawPileAndTopCard(state: GameState, onDrawCard: () -> Unit) {
|
||||
Spacer(modifier = Modifier.width(32.dp))
|
||||
|
||||
state.deck.topCard?.let { card ->
|
||||
AnimatedTopCard(card = card)
|
||||
val fromBottom = lastPlayedByPlayerIndex == 0
|
||||
FlyingTopCard(card = card, fromBottom = fromBottom, key = flyingCardKey)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -589,63 +361,23 @@ private fun DrawPileAndTopCard(state: GameState, onDrawCard: () -> Unit) {
|
||||
// region --- UnoCardView ---
|
||||
|
||||
@Composable
|
||||
fun UnoCardView(
|
||||
card: Card,
|
||||
onClick: () -> Unit,
|
||||
modifier: Modifier = Modifier,
|
||||
isPlayable: Boolean = true
|
||||
) {
|
||||
fun UnoCardView(card: Card, onClick: () -> Unit, modifier: Modifier = Modifier, isPlayable: Boolean = true) {
|
||||
val glowAlpha = if (isPlayable) rememberGlowAnimation() else 0f
|
||||
|
||||
val backgroundColor = when (card.color) {
|
||||
CardColor.RED -> Color(0xFFE53935)
|
||||
CardColor.GREEN -> Color(0xFF43A047)
|
||||
CardColor.BLUE -> Color(0xFF1E88E5)
|
||||
CardColor.YELLOW -> Color(0xFFFDD835)
|
||||
null -> Color(0xFF424242)
|
||||
}
|
||||
val backgroundColor = when (card.color) { CardColor.RED -> Color(0xFFE53935); CardColor.GREEN -> Color(0xFF43A047); CardColor.BLUE -> Color(0xFF1E88E5); CardColor.YELLOW -> Color(0xFFFDD835); null -> Color(0xFF424242) }
|
||||
val textColor = if (card.color == CardColor.YELLOW) Color.Black else Color.White
|
||||
|
||||
Box(
|
||||
modifier = modifier
|
||||
.size(width = 50.dp, height = 75.dp)
|
||||
.shadow(
|
||||
elevation = if (isPlayable) (4 * glowAlpha).dp else 2.dp,
|
||||
shape = RoundedCornerShape(6.dp),
|
||||
ambientColor = backgroundColor,
|
||||
spotColor = backgroundColor
|
||||
)
|
||||
.clip(RoundedCornerShape(6.dp))
|
||||
.background(backgroundColor)
|
||||
.then(
|
||||
if (isPlayable) {
|
||||
Modifier.border(
|
||||
width = (1.5f + glowAlpha * 1.5f).dp,
|
||||
color = Color.White.copy(alpha = glowAlpha * 0.8f),
|
||||
shape = RoundedCornerShape(6.dp)
|
||||
)
|
||||
} else {
|
||||
Modifier.border(2.dp, Color.Gray.copy(alpha = 0.5f), RoundedCornerShape(6.dp))
|
||||
}
|
||||
)
|
||||
.clickable(enabled = isPlayable) { onClick() }
|
||||
.padding(4.dp),
|
||||
modifier = modifier.size(width = 50.dp, height = 75.dp)
|
||||
.shadow(if (isPlayable) (4 * glowAlpha).dp else 2.dp, RoundedCornerShape(6.dp), ambientColor = backgroundColor, spotColor = backgroundColor)
|
||||
.clip(RoundedCornerShape(6.dp)).background(backgroundColor)
|
||||
.then(if (isPlayable) Modifier.border((1.5f + glowAlpha * 1.5f).dp, Color.White.copy(alpha = glowAlpha * 0.8f), RoundedCornerShape(6.dp))
|
||||
else Modifier.border(2.dp, Color.Gray.copy(alpha = 0.5f), RoundedCornerShape(6.dp)))
|
||||
.clickable(enabled = isPlayable) { onClick() }.padding(4.dp),
|
||||
contentAlignment = Alignment.Center
|
||||
) {
|
||||
Column(
|
||||
horizontalAlignment = Alignment.CenterHorizontally,
|
||||
verticalArrangement = Arrangement.Center
|
||||
) {
|
||||
Text(
|
||||
text = card.displayValue,
|
||||
color = textColor,
|
||||
fontSize = 18.sp,
|
||||
fontWeight = FontWeight.Bold,
|
||||
textAlign = TextAlign.Center
|
||||
)
|
||||
if (card.color != null) {
|
||||
Text(text = card.color.displayName, color = textColor, fontSize = 7.sp)
|
||||
}
|
||||
Column(horizontalAlignment = Alignment.CenterHorizontally, verticalArrangement = Arrangement.Center) {
|
||||
Text(card.displayValue, color = textColor, fontSize = 18.sp, fontWeight = FontWeight.Bold, textAlign = TextAlign.Center)
|
||||
if (card.color != null) { Text(card.color.displayName, color = textColor, fontSize = 7.sp) }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -655,59 +387,27 @@ fun UnoCardView(
|
||||
// region --- PlayerHand ---
|
||||
|
||||
@Composable
|
||||
private fun PlayerHand(
|
||||
player: Player?,
|
||||
topCard: Card?,
|
||||
currentColor: CardColor?,
|
||||
isCurrentTurn: Boolean,
|
||||
onCardClick: (Card) -> Unit
|
||||
) {
|
||||
private fun PlayerHand(player: Player?, topCard: Card?, currentColor: CardColor?, isCurrentTurn: Boolean, onCardClick: (Card) -> Unit) {
|
||||
if (player == null) return
|
||||
val turnScale by animateFloatAsState(targetValue = if (isCurrentTurn) 1.02f else 1f, animationSpec = spring(dampingRatio = 0.6f))
|
||||
|
||||
val turnScale by animateFloatAsState(
|
||||
targetValue = if (isCurrentTurn) 1.02f else 1f,
|
||||
animationSpec = spring(dampingRatio = 0.6f)
|
||||
)
|
||||
|
||||
Column(
|
||||
horizontalAlignment = Alignment.CenterHorizontally,
|
||||
modifier = Modifier.scale(turnScale)
|
||||
) {
|
||||
Column(horizontalAlignment = Alignment.CenterHorizontally, modifier = Modifier.scale(turnScale)) {
|
||||
Row(verticalAlignment = Alignment.CenterVertically) {
|
||||
if (isCurrentTurn) {
|
||||
val dotPulse = rememberPulseAnimation()
|
||||
Box(
|
||||
modifier = Modifier
|
||||
.size((8 * dotPulse).dp)
|
||||
.clip(RoundedCornerShape(4.dp))
|
||||
.background(MaterialTheme.colorScheme.primary)
|
||||
)
|
||||
Box(modifier = Modifier.size((8 * dotPulse).dp).clip(RoundedCornerShape(4.dp)).background(MaterialTheme.colorScheme.primary))
|
||||
Spacer(modifier = Modifier.width(6.dp))
|
||||
}
|
||||
Text(
|
||||
text = "${player.name} (${player.hand.size} Karten)",
|
||||
style = MaterialTheme.typography.titleMedium,
|
||||
fontWeight = FontWeight.Bold,
|
||||
color = if (isCurrentTurn) MaterialTheme.colorScheme.primary else MaterialTheme.colorScheme.onSurface
|
||||
)
|
||||
Text("${player.name} (${player.hand.size} Karten)", style = MaterialTheme.typography.titleMedium, fontWeight = FontWeight.Bold,
|
||||
color = if (isCurrentTurn) MaterialTheme.colorScheme.primary else MaterialTheme.colorScheme.onSurface)
|
||||
}
|
||||
|
||||
Spacer(modifier = Modifier.height(8.dp))
|
||||
|
||||
LazyRow(
|
||||
horizontalArrangement = Arrangement.spacedBy((-8).dp),
|
||||
contentPadding = PaddingValues(horizontal = 16.dp)
|
||||
) {
|
||||
LazyRow(horizontalArrangement = Arrangement.spacedBy((-8).dp), contentPadding = PaddingValues(horizontal = 16.dp)) {
|
||||
items(player.hand.size) { index ->
|
||||
val card = player.hand[index]
|
||||
val canPlay = topCard != null && card.canPlayOn(topCard, currentColor)
|
||||
AnimatedCardEntry(
|
||||
card = card,
|
||||
onClick = { onCardClick(card) },
|
||||
modifier = Modifier.padding(horizontal = 4.dp),
|
||||
isPlayable = canPlay && isCurrentTurn,
|
||||
animationDelay = index * 30
|
||||
)
|
||||
AnimatedCardEntry(card = card, onClick = { onCardClick(card) }, modifier = Modifier.padding(horizontal = 4.dp),
|
||||
isPlayable = canPlay && isCurrentTurn, animationDelay = index * 30)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -718,38 +418,20 @@ private fun PlayerHand(
|
||||
// region --- ActionButtons ---
|
||||
|
||||
@Composable
|
||||
private fun ActionButtons(
|
||||
state: GameState,
|
||||
onDrawCard: () -> Unit,
|
||||
onCallUno: () -> Unit
|
||||
) {
|
||||
private fun ActionButtons(state: GameState, onDrawCard: () -> Unit, onCallUno: () -> Unit) {
|
||||
val isMyTurn = state.currentPlayerIndex == 0
|
||||
val player = state.players.firstOrNull()
|
||||
val hasTwoCards = player?.hand?.size == 2
|
||||
|
||||
Row(horizontalArrangement = Arrangement.spacedBy(12.dp)) {
|
||||
Button(onClick = onDrawCard, enabled = isMyTurn) {
|
||||
Text("Karte ziehen")
|
||||
}
|
||||
|
||||
Button(onClick = onDrawCard, enabled = isMyTurn) { Text("Karte ziehen") }
|
||||
val unoScale by animateFloatAsState(
|
||||
targetValue = if (hasTwoCards && isMyTurn && !(player?.hasCalledUno ?: true)) 1.1f else 1f,
|
||||
animationSpec = infiniteRepeatable(
|
||||
animation = tween(500, easing = FastOutSlowInEasing),
|
||||
repeatMode = RepeatMode.Reverse
|
||||
)
|
||||
animationSpec = infiniteRepeatable(tween(500, easing = FastOutSlowInEasing), RepeatMode.Reverse)
|
||||
)
|
||||
|
||||
Button(
|
||||
onClick = onCallUno,
|
||||
enabled = isMyTurn && hasTwoCards && !(player?.hasCalledUno ?: true),
|
||||
modifier = Modifier.scale(unoScale),
|
||||
colors = ButtonDefaults.buttonColors(
|
||||
containerColor = if (hasTwoCards) Color(0xFFFF6D00) else MaterialTheme.colorScheme.primary
|
||||
)
|
||||
) {
|
||||
Text("UNO!")
|
||||
}
|
||||
Button(onClick = onCallUno, enabled = isMyTurn && hasTwoCards && !(player?.hasCalledUno ?: true), modifier = Modifier.scale(unoScale),
|
||||
colors = ButtonDefaults.buttonColors(containerColor = if (hasTwoCards) Color(0xFFFF6D00) else MaterialTheme.colorScheme.primary)
|
||||
) { Text("UNO!") }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -759,27 +441,15 @@ private fun ActionButtons(
|
||||
|
||||
@Composable
|
||||
fun WinnerCelebration(winner: Player?, onDismiss: () -> Unit) {
|
||||
val infiniteTransition = rememberInfiniteTransition()
|
||||
val celebrationScale by infiniteTransition.animateFloat(
|
||||
initialValue = 0.8f, targetValue = 1.1f,
|
||||
animationSpec = infiniteRepeatable(tween(500, easing = FastOutSlowInEasing), RepeatMode.Reverse)
|
||||
)
|
||||
val celebrationRotation by infiniteTransition.animateFloat(
|
||||
initialValue = -3f, targetValue = 3f,
|
||||
animationSpec = infiniteRepeatable(tween(400, easing = FastOutSlowInEasing), RepeatMode.Reverse)
|
||||
)
|
||||
val inf = rememberInfiniteTransition()
|
||||
val s by inf.animateFloat(0.8f, 1.1f, infiniteRepeatable(tween(500, easing = FastOutSlowInEasing), RepeatMode.Reverse))
|
||||
val r by inf.animateFloat(-3f, 3f, infiniteRepeatable(tween(400, easing = FastOutSlowInEasing), RepeatMode.Reverse))
|
||||
|
||||
AlertDialog(
|
||||
onDismissRequest = onDismiss,
|
||||
title = {
|
||||
Text(
|
||||
text = "Gewonnen!",
|
||||
modifier = Modifier.fillMaxWidth().graphicsLayer {
|
||||
scaleX = celebrationScale; scaleY = celebrationScale; rotationZ = celebrationRotation
|
||||
},
|
||||
textAlign = TextAlign.Center, fontSize = 28.sp, fontWeight = FontWeight.ExtraBold,
|
||||
color = MaterialTheme.colorScheme.primary
|
||||
)
|
||||
Text("Gewonnen!", modifier = Modifier.fillMaxWidth().graphicsLayer { scaleX = s; scaleY = s; rotationZ = r },
|
||||
textAlign = TextAlign.Center, fontSize = 28.sp, fontWeight = FontWeight.ExtraBold, color = MaterialTheme.colorScheme.primary)
|
||||
},
|
||||
text = {
|
||||
Column(modifier = Modifier.fillMaxWidth(), horizontalAlignment = Alignment.CenterHorizontally) {
|
||||
@@ -788,9 +458,7 @@ fun WinnerCelebration(winner: Player?, onDismiss: () -> Unit) {
|
||||
Text("Herzlichen Glückwunsch!", style = MaterialTheme.typography.bodyLarge)
|
||||
}
|
||||
},
|
||||
confirmButton = {
|
||||
Button(onClick = onDismiss, modifier = Modifier.scale(celebrationScale)) { Text("Nochmal spielen") }
|
||||
}
|
||||
confirmButton = { Button(onClick = onDismiss, modifier = Modifier.scale(s)) { Text("Nochmal spielen") } }
|
||||
)
|
||||
}
|
||||
|
||||
@@ -799,41 +467,23 @@ fun WinnerCelebration(winner: Player?, onDismiss: () -> Unit) {
|
||||
// region --- AnimatedColorPickerDialog ---
|
||||
|
||||
@Composable
|
||||
fun AnimatedColorPickerDialog(
|
||||
onColorSelected: (CardColor) -> Unit,
|
||||
onDismiss: () -> Unit
|
||||
) {
|
||||
fun AnimatedColorPickerDialog(onColorSelected: (CardColor) -> Unit, onDismiss: () -> Unit) {
|
||||
var visible by remember { mutableStateOf(false) }
|
||||
LaunchedEffect(Unit) { visible = true }
|
||||
|
||||
AlertDialog(
|
||||
onDismissRequest = onDismiss,
|
||||
title = {
|
||||
AnimatedVisibility(visible = visible, enter = slideInVertically(initialOffsetY = { -it / 2 }) + fadeIn()) {
|
||||
Text("Farbe wahlen")
|
||||
}
|
||||
},
|
||||
title = { AnimatedVisibility(visible = visible, enter = slideInVertically(initialOffsetY = { -it / 2 }) + fadeIn()) { Text("Farbe wählen") } },
|
||||
text = {
|
||||
Row(
|
||||
horizontalArrangement = Arrangement.spacedBy(12.dp),
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
verticalAlignment = Alignment.CenterVertically
|
||||
) {
|
||||
Row(horizontalArrangement = Arrangement.spacedBy(12.dp), modifier = Modifier.fillMaxWidth(), verticalAlignment = Alignment.CenterVertically) {
|
||||
CardColor.entries.forEachIndexed { index, color ->
|
||||
val bgColor = when (color) {
|
||||
CardColor.RED -> Color(0xFFE53935)
|
||||
CardColor.GREEN -> Color(0xFF43A047)
|
||||
CardColor.BLUE -> Color(0xFF1E88E5)
|
||||
CardColor.YELLOW -> Color(0xFFFDD835)
|
||||
}
|
||||
AnimatedVisibility(
|
||||
visible = visible,
|
||||
enter = scaleIn(initialScale = 0f, animationSpec = tween(300, delayMillis = index * 80, easing = FastOutSlowInEasing)) + fadeIn(tween(300, delayMillis = index * 80))
|
||||
val bgColor = when (color) { CardColor.RED -> Color(0xFFE53935); CardColor.GREEN -> Color(0xFF43A047); CardColor.BLUE -> Color(0xFF1E88E5); CardColor.YELLOW -> Color(0xFFFDD835) }
|
||||
AnimatedVisibility(visible = visible,
|
||||
enter = scaleIn(initialScale = 0f, animationSpec = tween(300, delayMillis = index * 80, easing = FastOutSlowInEasing))
|
||||
+ fadeIn(tween(300, delayMillis = index * 80))
|
||||
) {
|
||||
Box(
|
||||
modifier = Modifier.size(60.dp).clip(RoundedCornerShape(8.dp)).background(bgColor).clickable { onColorSelected(color) },
|
||||
contentAlignment = Alignment.Center
|
||||
) {
|
||||
Box(modifier = Modifier.size(60.dp).clip(RoundedCornerShape(8.dp)).background(bgColor).clickable { onColorSelected(color) },
|
||||
contentAlignment = Alignment.Center) {
|
||||
Text(color.displayName, color = if (color == CardColor.YELLOW) Color.Black else Color.White, fontWeight = FontWeight.Bold)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user