Files
FastSync/src/shared/socket.h
T
TapTap c4aeed9f4d feat: implement chunk serialization protocol with -s flag
- Extract chunk_serialize/chunk_deserialize from chunk_compress/chunk_decompress
- Add STATUS_CHUNK to wire protocol for chunk-mode transfers
- Client: -s sends chunk via STATUS_CHUNK (serialized or compressed+serialized)
- Server: handle STATUS_CHUNK in both single-threaded and multithreaded paths
- Fix memory leak in receive_file_receive (free->data_destroy)
- Remove dead declarations: file_receive_from_buffer, file_receive_decompress,
  file_compress, chunk_data_to_disk, unused #defines
2026-07-04 21:38:46 +02:00

43 lines
1.2 KiB
C

#ifndef SOCKET_H
#define SOCKET_H
#include "data.h"
#include <netinet/in.h>
typedef int Status;
enum NET_STATUS { STATUS_OK, STATUS_ERROR, STATUS_FINISHED, STATUS_NEXT, STATUS_CHUNK };
typedef struct Server {
struct sockaddr_in address;
unsigned int address_length;
int file_descriptor;
} Server;
Server *server_create(int port);
void server_listen(Server *server, void (*handler)(int file_descriptor));
void server_delete(Server *server);
typedef struct Client {
struct sockaddr_in address;
unsigned int address_length;
int file_descriptor;
} Client;
Client *client_create();
void client_disconnect(Client *client);
void client_delete(Client *client);
void client_connect(Client *client, char *host, int port);
void send_n_data(int file_descriptor, void *data, size_t data_size);
void receive_n_data(int file_descriptor, void *data, size_t data_size);
void send_str(int file_descriptor, char *data);
char *receive_str(int file_descriptor);
void send_data(int file_descriptor, void *data, unsigned long long data_size);
Data *receive_data(int file_descriptor);
void send_int(int file_descriptor, int data);
int receive_int(int file_descriptor);
void send_status(int file_descriptor, Status status);
Status receive_status(int file_descriptor);
#endif